davemds pushed a commit to branch master.

http://git.enlightenment.org/bindings/python/python-efl.git/commit/?id=24025e6d817299eceb6d65fe03a240e6eb538b43

commit 24025e6d817299eceb6d65fe03a240e6eb538b43
Author: Dave Andreoli <[email protected]>
Date:   Sat Jan 31 17:14:42 2015 +0100

    Restructured edje docs
---
 doc/edje/class-edje.rst                |   6 ++
 doc/edje/edje.rst                      |  98 +++++++++++++++++++++++++++++++-
 doc/edje/{edje.rst => module-edje.rst} |   1 +
 doc/index.rst                          |   1 +
 efl/edje/efl.edje.pyx                  | 101 ++++-----------------------------
 5 files changed, 115 insertions(+), 92 deletions(-)

diff --git a/doc/edje/class-edje.rst b/doc/edje/class-edje.rst
new file mode 100644
index 0000000..0741320
--- /dev/null
+++ b/doc/edje/class-edje.rst
@@ -0,0 +1,6 @@
+.. currentmodule:: efl.edje
+
+:class:`efl.edje.Edje` Class
+============================
+
+.. autoclass:: efl.edje.Edje
diff --git a/doc/edje/edje.rst b/doc/edje/edje.rst
index e21c1cc..0d47bae 100644
--- a/doc/edje/edje.rst
+++ b/doc/edje/edje.rst
@@ -1,2 +1,98 @@
 
-.. automodule:: efl.edje
+.. _edje_main_intro:
+
+What is Edje?
+=============
+
+Edje is a complex graphical design & layout library.
+
+It doesn't intend to do containing and regular layout like a widget
+set, but it is the base for such components. Based on the requirements
+of Enlightenment 0.17, Edje should serve all the purposes of creating
+visual elements (borders of windows, buttons, scrollbars, etc.) and
+allow the designer the ability to animate, layout and control the look
+and feel of any program using Edje as its basic GUI constructor. This
+library allows for multiple collections of Layouts in one file,
+sharing the same image and font database and thus allowing a whole
+theme to be conveniently packaged into 1 file and shipped around.
+
+Edje separates the layout and behavior logic. Edje files ship with an
+image and font database, used by all the parts in all the collections
+to source graphical data. It has a directory of logical part names
+pointing to the part collection entry ID in the file (thus allowing
+for multiple logical names to point to the same part collection,
+allowing for the sharing of data between display elements). Each part
+collection consists of a list of visual parts, as well as a list of
+programs. A program is a conditionally run program that if a
+particular event occurs (a button is pressed, a mouse enters or leaves
+a part) will trigger an action that may affect other parts. In this
+way a part collection can be "programmed" via its file as to hilight
+buttons when the mouse passes over them or show hidden parts when a
+button is clicked somewhere etc. The actions performed in changing
+from one state to another are also allowed to transition over a period
+of time, allowing animation. Programs and animations can be run in
+"parallel".
+
+This separation and simplistic event driven style of programming can produce
+almost any look and feel one could want for basic visual elements. Anything
+more complex is likely the domain of an application or widget set that may
+use Edje as a convenient way of being able to configure parts of the display.
+
+
+So how does this all work?
+==========================
+
+Edje internally holds a geometry state machine and state graph of what is
+visible, not, where, at what size, with what colors etc. This is described
+to Edje from an Edje .edj file containing this information. These files can
+be produced by using edje_cc to take a text file (a .edc file) and "compile"
+an output .edj file that contains this information, images and any other
+data needed.
+
+The application using Edje will then create an object in its Evas
+canvas and set the bundle file to use, specifying the **group** name to
+use. Edje will load such information and create all the required
+children objects with the specified properties as defined in each
+**part** of the given **group**.
+
+Edje is an important EFL component because it makes easy to split logic and
+UI, usually used as theme engine but can be much more powerful than just
+changing some random images or text fonts.
+
+Edje also provides scripting through Embryo and communication can be
+done using messages and signals.
+
+.. seealso::
+    Before digging into changing or creating your own Edje source (edc)
+    files, read the `Edje Data Collection reference
+    <https://build.enlightenment.org/job/nightly_efl_gcc_x86_64/lastSuccessful
+    Buil d/artifact/doc/html/edcref.html>`_ .
+
+
+Signals from the edje object
+============================
+You can debug signals and messagges by capturing all of them, example::
+
+    def sig_dbg(obj, emission, source):
+        print(obj, emission, source)
+
+    def msg_dbg(obj, msg):
+        print(obj, msg)
+
+    my_edje.signal_callback_add("*", "*", sig_dbg)
+    my_edje.message_handler_set(msg_dbg)
+
+
+API Reference
+=============
+
+.. toctree::
+   :titlesonly:
+
+   module-edje.rst
+
+Inheritance diagram
+===================
+
+.. inheritance-diagram:: efl.edje
+    :parts: 2
diff --git a/doc/edje/edje.rst b/doc/edje/module-edje.rst
similarity index 50%
copy from doc/edje/edje.rst
copy to doc/edje/module-edje.rst
index e21c1cc..0c07bc4 100644
--- a/doc/edje/edje.rst
+++ b/doc/edje/module-edje.rst
@@ -1,2 +1,3 @@
 
 .. automodule:: efl.edje
+   :exclude-members: Edje
diff --git a/doc/index.rst b/doc/index.rst
index 32f177d..c170c8d 100644
--- a/doc/index.rst
+++ b/doc/index.rst
@@ -68,6 +68,7 @@ Edje
 ====
 
 .. toctree:: edje/edje.rst
+   :titlesonly:
 
 
 Emotion
diff --git a/efl/edje/efl.edje.pyx b/efl/edje/efl.edje.pyx
index ba28804..310acdb 100644
--- a/efl/edje/efl.edje.pyx
+++ b/efl/edje/efl.edje.pyx
@@ -17,97 +17,16 @@
 
 """
 
-:mod:`edje` Module
-#####################
-
-
-What is Edje?
-=============
-
-Edje is a complex graphical design & layout library.
-
-It doesn't intend to do containing and regular layout like a widget
-set, but it is the base for such components. Based on the requirements
-of Enlightenment 0.17, Edje should serve all the purposes of creating
-visual elements (borders of windows, buttons, scrollbars, etc.) and
-allow the designer the ability to animate, layout and control the look
-and feel of any program using Edje as its basic GUI constructor. This
-library allows for multiple collections of Layouts in one file,
-sharing the same image and font database and thus allowing a whole
-theme to be conveniently packaged into 1 file and shipped around.
-
-Edje separates the layout and behavior logic. Edje files ship with an
-image and font database, used by all the parts in all the collections
-to source graphical data. It has a directory of logical part names
-pointing to the part collection entry ID in the file (thus allowing
-for multiple logical names to point to the same part collection,
-allowing for the sharing of data between display elements). Each part
-collection consists of a list of visual parts, as well as a list of
-programs. A program is a conditionally run program that if a
-particular event occurs (a button is pressed, a mouse enters or leaves
-a part) will trigger an action that may affect other parts. In this
-way a part collection can be "programmed" via its file as to hilight
-buttons when the mouse passes over them or show hidden parts when a
-button is clicked somewhere etc. The actions performed in changing
-from one state to another are also allowed to transition over a period
-of time, allowing animation. Programs and animations can be run in
-"parallel".
-
-This separation and simplistic event driven style of programming can produce
-almost any look and feel one could want for basic visual elements. Anything
-more complex is likely the domain of an application or widget set that may
-use Edje as a convenient way of being able to configure parts of the display.
-
-
-So how does this all work?
-==========================
-
-Edje internally holds a geometry state machine and state graph of what is
-visible, not, where, at what size, with what colors etc. This is described
-to Edje from an Edje .edj file containing this information. These files can
-be produced by using edje_cc to take a text file (a .edc file) and "compile"
-an output .edj file that contains this information, images and any other
-data needed.
-
-The application using Edje will then create an object in its Evas
-canvas and set the bundle file to use, specifying the **group** name to
-use. Edje will load such information and create all the required
-children objects with the specified properties as defined in each
-**part** of the given **group**.
-
-Edje is an important EFL component because it makes easy to split logic and
-UI, usually used as theme engine but can be much more powerful than just
-changing some random images or text fonts.
-
-Edje also provides scripting through Embryo and communication can be
-done using messages and signals.
-
-.. seealso::
-    Before digging into changing or creating your own Edje source (edc)
-    files, read the `Edje Data Collection reference
-    <https://build.enlightenment.org/job/nightly_efl_gcc_x86_64/lastSuccessful
-    Buil d/artifact/doc/html/edcref.html>`_ .
-
-
-Signals from the edje object
-============================
-You can debug signals and messagges by capturing all of them, example::
-
-    def sig_dbg(obj, emission, source):
-        print(obj, emission, source)
-
-    def msg_dbg(obj, msg):
-        print(obj, msg)
-
-    my_edje.signal_callback_add("*", "*", sig_dbg)
-    my_edje.message_handler_set(msg_dbg)
-
-
-Inheritance diagram
-===================
-
-.. inheritance-diagram:: efl.edje
-    :parts: 2
+:mod:`efl.edje` Module
+######################
+
+Classes
+=======
+
+.. toctree::
+
+   class-edje.rst
+
 
 """
 

-- 


Reply via email to