cedric pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=f4400a890cdf62ca606ba61d3e862f779a660bee

commit f4400a890cdf62ca606ba61d3e862f779a660bee
Author: Bogdan Devichev <[email protected]>
Date:   Wed Mar 18 12:26:23 2015 +0100

    evas: fix shadows examples to see normalized primitives.
    
    Reviewers: cedric, Hermet, raster
    
    View and composition will be restored after refactoring of all primitives.
    
    Subscribers: cedric
    
    Differential Revision: https://phab.enlightenment.org/D2151
    
    Signed-off-by: Cedric BAIL <[email protected]>
---
 src/examples/evas/evas-3d-shadows.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/examples/evas/evas-3d-shadows.c 
b/src/examples/evas/evas-3d-shadows.c
index 6ad0479..f58e8b8 100644
--- a/src/examples/evas/evas-3d-shadows.c
+++ b/src/examples/evas/evas-3d-shadows.c
@@ -194,8 +194,7 @@ _cone_setup(Body_3D *cone)
       eo_add(EVAS_3D_NODE_CLASS, evas,
                     evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
    eo_do(cone->node, evas_3d_node_mesh_add(cone->mesh),
-         evas_3d_node_position_set(-5.0, -1.0, -3.0),
-         evas_3d_node_scale_set(1.0, 2.0, 1.0));
+         evas_3d_node_position_set(-5.0, -1.0, -3.0));
 }
 
 static void

-- 


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