cedric pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=f4400a890cdf62ca606ba61d3e862f779a660bee
commit f4400a890cdf62ca606ba61d3e862f779a660bee Author: Bogdan Devichev <[email protected]> Date: Wed Mar 18 12:26:23 2015 +0100 evas: fix shadows examples to see normalized primitives. Reviewers: cedric, Hermet, raster View and composition will be restored after refactoring of all primitives. Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2151 Signed-off-by: Cedric BAIL <[email protected]> --- src/examples/evas/evas-3d-shadows.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c index 6ad0479..f58e8b8 100644 --- a/src/examples/evas/evas-3d-shadows.c +++ b/src/examples/evas/evas-3d-shadows.c @@ -194,8 +194,7 @@ _cone_setup(Body_3D *cone) eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); eo_do(cone->node, evas_3d_node_mesh_add(cone->mesh), - evas_3d_node_position_set(-5.0, -1.0, -3.0), - evas_3d_node_scale_set(1.0, 2.0, 1.0)); + evas_3d_node_position_set(-5.0, -1.0, -3.0)); } static void --
