Hello.

On 11/04/15 03:29, Simon Lees wrote:
> Hi all,
>
> When you add a lib to efl, can you post here and tell us what it does? 
> Some of us get to make a new package for every lib which means we need 
> to write some sort of description.
>
> So what is Ector and why do you think someone would use it.

https://git.enlightenment.org/core/efl.git/commit/?id=6a909d7a4f1ca37c1c5d63adbf453a633e202404

"This commit add Evas_Object_VG, a new Evas_Object that provide a vector
graphics
scenegraph following SVG specification. It will be considered a bug if
some behavior
did not follow the SVG standard. Evas_Object_VG provide 3 kind of object
for now:
shape, linear and radial gradient.

Vector object are very different in nature from what Evas did manipulate
until now,
especially SVG defined one. They don't allow the easy detection of
opaque area, thus
no cutout possible during the rendering and they usually require a large
number of
them to draw something nice on scree. The cutout optimization in Evas is
directly
impacted by the number of object, so splitting the two scenegraph did
make sense.
Also SVG use matrix transformation everywhere, while Evas is using an UV
mapping.
This make it a clear choice to have two scenegraph.

A part from the author you will see with git, there is two big thanks
that needs to
be said here. First special thanks goes to Jorge Luis "turran" Zapata who is
developping is own vector stack: http://enesim.org/ since a long time
now and did
share is technical advice and also influenced strongly the design. We
did evaluate
the possibility to include enesim in efl, but that wasn't really
possible sadly.
Another thanks goes to Jose O Gonzalez who did support and answer a lot
of my
question and helped me a lot to.

regards
Stefan Schmidt

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