Hello,

On Mon, May 11, 2015 at 5:06 PM, Stefan Schmidt <ste...@osg.samsung.com> wrote:
> On 11/05/15 16:57, Stefan Schmidt wrote:
> Some pieces are still missing as I have nothign to compare them against
> ecore-drm and I need to check why elua does not show up)
>
> For the rest I see this new APIs:

[snip]

> evas_3d_texture.eo.h, libevas.so.1.14.99
> evas_3d_texture_atlas_enable_get ( )
> evas_3d_texture_atlas_enable_set ( Eina_Bool use_atlas )
>
> Oleksandr, Cedric?

For now there is two issue to make any automated tests on Evas_3D.
First one we don't have a framework in place to do pixels comparison,
until exactness is integrated in tree, I think it is a loss of time to
test this kind of API in a meaningful way. Second issue, even if first
point was solved, we would still not be able to do it as we currently
don't have either a software backend for Evas_3D nor a way to capture
content from any backend other than the buffer engine (The first part,
making it work for the software backend is on the short term todo and
will hopefully happen during 1.15 release cycle).
-- 
Cedric BAIL

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