On Wed, 15 Jul 2015 14:10:49 +0200 Jérémy Zurcher <jer...@asynk.ch> said:

> Hi,
> 
> my http://libgdx.badlogicgames.com (OpenGL ES 2.0) application stops
> redrawing after a few seconds.
> 
> It works smoothly under fluxbox so it's an e/efl issue.

not necessarily. fluxbox isn't a compositor last i knew. e is. this changes the
driver path in xorg quite considerably - not copying to the fb directly but now
sswapping to a pixmap that the compositor then in turn displays. if e doesn't
get damage events - e won't update. damage events don't exist if no compositing
is being done. x damage extension. :)

are damage events happening? (put printf's into e's comp code for X Damagae
events - grep for them, and check your logs). no damage events -> then xserver
has decided to stop sending, or client itself simply ceases to actually render
at all.

wait - in a window, or fullscreen? (and a single monitor if fullscreen)?

> How can I debug this ?
> 
> --- Hell'O from Yverdoom
> 
> Jérémy (jeyzu)


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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