Oculus Rift pre orders start in under two days. I'll jump on that, which means I could be getting my Rift by around my birthday at the end of January. B-)
So, my plan is to try out both of those generic open source HMD libraries I mentioned before, and check to see if there's others. If one comes out as a clear winner, I'll start with that. If it's too close to call, might be up for some discussion, or we could just support both. Then I'll hook it up to my SledjHamr EFL based project, see what it takes to get it to work. Again, if the libraries are close, this might help shake out quality aspects to help decide. Armed with this experience, and a working example, we can discuss how to get it added to EFL. I'll have working EFL based code by then, so should be simple enough to port it to EFL. If there's any other EFL devs that are into HMDs and have some, I'd be happy to collaborate. Actually, my default position for anything involved in my virtual world work is that it's such a huge project, with so many moving parts, that any part I can get others to worry about instead of me is something I'm very happy to let others do. I just happen to be well placed right now to be doing this HMD work, and eager to get it working with SledjHamr. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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