It's alive! Got the DK2 on win8.1 - testing some games today. Next I'm working on inspiration for what it could be used for :)
Thanks for the help, Andy On Mon, 18 Jan 2016 at 00:03, David Seikel <[email protected]> wrote: > On Sun, 17 Jan 2016 22:07:10 +0000 Andrew Williams > <[email protected]> wrote: > > > Yeah, just about every combination on win10 breaks. Setting up 8.1 to > > tinker next weekend - wish me luck! > > Good luck! > > > > > Andy > > > > On Tue, 12 Jan 2016 at 00:10, David Seikel <[email protected]> wrote: > > > > > Yeah, the DK2 is a pain to get working. Good luck on the weekend. > > > > > > Dunno about Windows 10, I was using 7 and 8.1. I'd suggest backing > > > up to an older SDK at first (0.6 is the sweet spot for me and my > > > client), but I think Win 10 might get in the way of that. > > > > > > I think I might get a Google Cardboard device after I hand back the > > > DK2 to the client. Could tide me over until the CV1 arrives. > > > There's actually a company in the next town that has their own > > > Cardboard version, but they have been out of stock since last > > > year. B-( > > > > > > On Mon, 11 Jan 2016 23:41:50 +0000 Andrew Williams > > > <[email protected]> wrote: > > > > > > > I honestly can't get it working :( flicks on for a few seconds > > > > then off again... Tried 2 different machines - only commonality I > > > > can find is win10 or the device itself... I'll try again at the > > > > weekend! > > > > > > > > Andy > > > > On Mon, 11 Jan 2016 at 05:15, David Seikel <[email protected]> > > > > wrote: > > > > > > > > > How's your Rift going Andy? > > > > > > > > > > Around about now is when I'm expecting my client to ask me to > > > > > return the DK2 I have, haven't heard from them yet. Best guess > > > > > for delivery of my CV1 is mid April, you might be on your own > > > > > for a while. > > > > > > > > > > On Wed, 06 Jan 2016 08:45:00 +0000 Andrew Williams > > > > > <[email protected]> wrote: > > > > > > > > > > > Yup that's right. Actually I've yet to find out if it works > > > > > > on my Mac Pro... > > > > > > > > > > > > Andy > > > > > > On Wed, 6 Jan 2016 at 01:48, David Seikel <[email protected]> > > > > > > wrote: > > > > > > > > > > > > > On Tue, 05 Jan 2016 23:56:21 +0000 Andrew Williams > > > > > > > <[email protected]> wrote: > > > > > > > > > > > > > > > Exciting stuff! Just unboxing my rift - will be happy to > > > > > > > > help test where I can :-D > > > > > > > > > > > > > > Cool. I'm guessing you got a second hand Dk2? The pre > > > > > > > orders for the CV1 only open up in 14 hours. > > > > > > > > > > > > > > > Andy > > > > > > > > On Tue, 5 Jan 2016 at 21:45, David Seikel > > > > > > > > <[email protected]> wrote: > > > > > > > > > > > > > > > > > On Tue, 5 Jan 2016 11:47:09 -0800 Cedric BAIL > > > > > > > > > <[email protected]> wrote: > > > > > > > > > > >> >> So basically, get the mode info and check the > > > > > > > > > > >> >> "flags" of the mode struct for supported > > > > > > > > > > >> >> layouts. Possible values on "flags": > > > > > > > > > > >> >> > > > > > > > > > > >> >> #define DRM_MODE_FLAG_3D_MASK > > > > > > > > > > >> >> (0x1f<<14) #define > > > > > > > > > > >> >> DRM_MODE_FLAG_3D_NONE > > > > > > > > > > >> >> (0<<14) #define DRM_MODE_FLAG_3D_FRAME_PACKING > > > > > > > > > > >> >> (1<<14) #define > > > > > > > > > > >> >> DRM_MODE_FLAG_3D_FIELD_ALTERNATIVE > > > > > > > > > > >> >> (2<<14) #define > > > > > > > > > > >> >> DRM_MODE_FLAG_3D_LINE_ALTERNATIVE (3<<14) > > > > > > > > > > >> >> #define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_FULL > > > > > > > > > > >> >> (4<<14) #define DRM_MODE_FLAG_3D_L_DEPTH > > > > > > > > > > >> >> (5<<14) #define > > > > > > > > > > >> >> DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH > > > > > > > > > > >> >> (6<<14) #define > > > > > > > > > > >> >> DRM_MODE_FLAG_3D_TOP_AND_BOTTOM (7<<14) > > > > > > > > > > >> >> #define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF > > > > > > > > > > >> >> (8<<14) > > > > > > > > > > >> >> > > > > > > > > > > >> >> This would/should actually be quite simple to > > > > > > > > > > >> >> detect in the ecore_drm code as we already fetch > > > > > > > > > > >> >> mode info for crtcs. Would just be a matter of > > > > > > > > > > >> >> checking for these flags. > > > > > > > > > > >> > > > > > > > > > > > >> > Not quite so correct. Sure this probably works > > > > > > > > > > >> > fine under DRM / Wayland, but I mentioned Mac OS > > > > > > > > > > >> > X and Windows as well as Linux. > > > > > > > > > > >> > > > > > > > > > > >> Sure. I defer to your wisdom in those areas ;) I > > > > > > > > > > >> was mearly stating that (as far as code goes), it > > > > > > > > > > >> would be fairly simple (wrt libdrm) to add these > > > > > > > > > > >> pieces to ecore_drm. > > > > > > > > > > > > > > > > > > > > > > Yep, looks simple enough. Still wont be useful for > > > > > > > > > > > Mac and Windows support, but at least that's Linux > > > > > > > > > > > catered for in the "detect a HMD that wants to be a > > > > > > > > > > > monitor" stakes. As I pointed out, not all HMDs > > > > > > > > > > > present themselves as monitors. > > > > > > > > > > > > > > > > > > > > Or Android. Also... it is not that useful on Linux as > > > > > > > > > > there is no support for HMD at the moment and Occulus > > > > > > > > > > Rift doesn't seems to interested by that. > > > > > > > > > > > > > > > > > > Oculus did initially support Linux and Mac, but "paused" > > > > > > > > > support for them. Older SDKs still work. Also, see the > > > > > > > > > bottom of this email. HTC Vive is a Steam thing, and > > > > > > > > > Steam tries to be cross platform more or less, but I've > > > > > > > > > not checked that out yet. I did create a Steam account > > > > > > > > > to see what I could find there to run on the DK2 I > > > > > > > > > have, and found stuff that worked fine under Windows at > > > > > > > > > least. Google Cardboard is obviously an Android thing, > > > > > > > > > but there's software that uses that protocol at the end > > > > > > > > > of a network link, driven from Windows. > > > > > > > > > > > > > > > > > > > Also the situation is more complex that I think it > > > > > > > > > > would be. There is actually 2 differents content that > > > > > > > > > > are streamed to an HMD. 360 view (either spherical or > > > > > > > > > > cylinder mapped) and stereoscopic view. Of course, > > > > > > > > > > some HMD support one or the other or both, enjoy ! > > > > > > > > > > > > > > > > > > It's way worse than that. VR movies are all over the > > > > > > > > > place as far as formats are concerned. Each of those > > > > > > > > > DRM_MODE_FLAGS DH mentioned before, plus a few more, > > > > > > > > > have been used to make movies. Movie players have a > > > > > > > > > dozen or more complex controls to try to sort out what > > > > > > > > > to do for any particular movie. Some movies bypass the > > > > > > > > > entire problem and come embedded inside their own > > > > > > > > > viewer, or rather three of them to support the major > > > > > > > > > HMDs. > > > > > > > > > > > > > > > > > > > But that's only the beginning of the trouble, each > > > > > > > > > > HMD has different lense which means they need > > > > > > > > > > different transformation (and I have not gotten the > > > > > > > > > > confirmation that you could write one filter that > > > > > > > > > > cover every HMD). > > > > > > > > > > > > > > > > > > I doubt if you could get a generic filter. One of the > > > > > > > > > big issues is support for people that have to wear > > > > > > > > > glasses, I'm one of those. There's various options for > > > > > > > > > dealing with that used by various manufacturers. This > > > > > > > > > includes providing standard frames for optometrists to > > > > > > > > > fit prescription lenses into. Each individuals lenses > > > > > > > > > can be custom! > > > > > > > > > > > > > > > > > > The Oculus Rift DK1 came with three different pairs of > > > > > > > > > lenses to help the glasses wearers, the DK2 cut that > > > > > > > > > down to two. Some allow similar dioptric adjustment as > > > > > > > > > is in top end camera viewfinders. I think the CV1 just > > > > > > > > > goes with "give 'em a bit more room for their specs", > > > > > > > > > and maybe a standardised frame? Hopefully I'll have > > > > > > > > > mine shortly after my birthday, and then go visit my > > > > > > > > > eye doctor. > > > > > > > > > > > > > > > > > > > Now, my understanding is that there is also no common > > > > > > > > > > API on Windows or Mac at this stage, but each HMD > > > > > > > > > > provide their own SDK. Of course on Linux situation > > > > > > > > > > is even worse as there is not even a SDK. > > > > > > > > > > > > > > > > > > There are the older Oculus SDKs for Linux that still > > > > > > > > > work fine with the released developer kits. I think > > > > > > > > > the Linux and Mac support where "paused" at about the > > > > > > > > > same time. > > > > > > > > > > > > > > > > > > > I am not to sure of the course of action that should > > > > > > > > > > be taken as making Occulus Rift or Gear VR work on > > > > > > > > > > Linux is going to be a massive under taking. I am > > > > > > > > > > thinking that the most easy target for development > > > > > > > > > > would be Mac as we are close to have 100% EFL working > > > > > > > > > > there already and you would add a new backend there > > > > > > > > > > for each HMD (at least at this stage). > > > > > > > > > > > > > > > > > > Well, I have separate Linux, Mac, and Windows > > > > > > > > > development workstations now, though I have to upgrade > > > > > > > > > the Linux one to suit HMD development. Linux is my > > > > > > > > > preferred development environment, I have the other two > > > > > > > > > coz in the virtual world area, users want their Mac and > > > > > > > > > Windows support. Oddly enough, Second Life supports > > > > > > > > > Solaris as well, I think their developers started off > > > > > > > > > using Solaris workstations, so the viewer had to work > > > > > > > > > there to. > > > > > > > > > > > > > > > > > > > > In the end though, I expect the existing generic HMD > > > > > > > > > > > libraries deal with that for us, if they don't, I > > > > > > > > > > > can send patches. That's where HMD device detection > > > > > > > > > > > and configuration should live. > > > > > > > > > > > > > > > > > > > > Does that already exist ? If it does, that should > > > > > > > > > > definitively be the layer we work on top of. > > > > > > > > > > > > > > > > > > Yes. I mentioned two open source cross platform library > > > > > > > > > efforts in my initial post (OpenHMD and libvr), and a > > > > > > > > > port of the Oculus SDK to open source C (libovr_nsb). > > > > > > > > > I have since found one more open source generic HMD > > > > > > > > > library - (OpenVR, have yet to find a web site). There > > > > > > > > > maybe more. I've read through some of the reverse > > > > > > > > > engineering process that has been used by the first two > > > > > > > > > libraries, so I'm up to speed with their problems and > > > > > > > > > progress. These libraries generally support Linux, > > > > > > > > > Mac, and Windows, as well as trying to target the major > > > > > > > > > HMDs. > > > > > > > > > > > > > > > > > > On the controller front, there has long been an open > > > > > > > > > source effort to generically support all sorts of > > > > > > > > > oddball input devices that would be useful in HMD / VR > > > > > > > > > work. I can't recall the name off the top of my head, > > > > > > > > > but I've got notes on it somewhere. I plan on trying > > > > > > > > > it out in my SledjHamr project eventually. > > > > > > > > > > > > > > > > > > So a lot of the massive work we can skip, others have > > > > > > > > > done a lot of it already, and are working on the rest. > > > > > > > > > Best leave it to them, but I hope there's some > > > > > > > > > consolidation of effort there sooner rather than > > > > > > > > > later. We might have to try to predict the winner, and > > > > > > > > > hope we don't get that wrong. > > > > > > > > > > > > > > > > > > Reminds me, one more thing I should have mentioned about > > > > > > > > > controllers. A lot of the Oculus Rift software these > > > > > > > > > days is written with the XBox One controller in mind, > > > > > > > > > as that's what will come with the initial release of > > > > > > > > > the CV1. I don't have one of those, but I do have a > > > > > > > > > Sony sixaxis controller that I got with my PS3. After > > > > > > > > > finding drivers for it under Windows, it worked fine > > > > > > > > > for Rift use on that software, they all think I'm using > > > > > > > > > an XBox gamepad. I also use it for Android games, and > > > > > > > > > I recall it worked under Linux as well. This sort of > > > > > > > > > compatibility issue has been around for a while, they > > > > > > > > > get solved. B-) > > > > > > > > > > > > > > > > > > -- > > > > > > > > > A big old stinking pile of genius that no one wants > > > > > > > > > coz there are too many silver coated monkeys in the > > > > > > > > > world. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > > > > > _______________________________________________ > > > > > > > > > enlightenment-devel mailing list > > > > > > > > > [email protected] > > > > > > > > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > > > > _______________________________________________ > > > > > > > > enlightenment-devel mailing list > > > > > > > > [email protected] > > > > > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > A big old stinking pile of genius that no one wants > > > > > > > coz there are too many silver coated monkeys in the world. > > > > > > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > > > _______________________________________________ > > > > > > > enlightenment-devel mailing list > > > > > > > [email protected] > > > > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > > _______________________________________________ > > > > > > enlightenment-devel mailing list > > > > > > [email protected] > > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > > > > > > -- > > > > > A big old stinking pile of genius that no one wants > > > > > coz there are too many silver coated monkeys in the world. > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > Site24x7 APM Insight: Get Deep Visibility into Application > > > > > Performance APM + Mobile APM + RUM: Monitor 3 App instances at > > > > > just $35/Month Monitor end-to-end web transactions and take > > > > > corrective actions now Troubleshoot faster and improve end-user > > > > > experience. 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