Hello. While looking through the evas_types.eot file I stumbled over the enum Evas.Canvas3D.State.
I have to say I find the way of resetting the numbering for every group to start from 1 again rather odd. enum Evas.Canvas3D.State { [[State of the Evas 3D @since 1.10]] max = 16, any = 0, scene_root_node = 1, scene_camera_node, scene_background_color, scene_size, scene_shadows_enabled, scene_updated, [[@since 1.14]] scene_shadows_depth, scene_render_to_texture, texture_data = 1, texture_wrap, texture_filter, material_id = 1, material_color, material_texture, mesh_vertex_count = 1, mesh_frame, mesh_material, mesh_transform, mesh_vertex_data, .... With scene_root_node and texture_data both being 2 you might run into trouble when comparing states. Maybe not right now when you take extra care but others without the extra knowledge to take care of them. Do I miss anything here? regards Stefan Schmidt ------------------------------------------------------------------------------ The Command Line: Reinvented for Modern Developers Did the resurgence of CLI tooling catch you by surprise? Reconnect with the command line and become more productive. Learn the new .NET and ASP.NET CLI. Get your free copy! http://sdm.link/telerik _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel