On Mon, Dec 5, 2016 at 5:10 PM, Cedric BAIL <cedric.b...@free.fr> wrote:
> On Mon, Dec 5, 2016 at 6:26 AM, Bruno Dilly <bdi...@profusion.mobi> wrote: > > On Fri, Dec 2, 2016 at 8:19 PM, Cedric BAIL <cedric.b...@free.fr> wrote: > >> On Fri, Dec 2, 2016 at 8:54 AM, Bruno Dilly <bdi...@profusion.mobi> > wrote: > >> > The idea is that a developer would be able to implement an UI that > >> > may be used by more than one single seat, properly handling focus, > >> > and providing different feedback for different seats action. > >> > > >> > Let’s say, different colors on focus, different images when different > >> > seat pointers are over, etc. > >> > > >> > I’ve done an initial implementation and wrote an example. It’s > available > >> > on my branch devs/bdilly/edje_multiseat . There you’ll be able to find > >> > edje_multiseat example (C code + EDC). > >> > > >> > To make this possible, a few main changes were done: > >> > * New signals were added, adding the seat as suffix. So “mouse,in” > >> would > >> > be still be emitted, but also “mouse,in,seat1”, for example > >> > * Real Parts now may be focused by multiple seats > >> > * Some actions receive an optional seat parameter. For instance, > >> > FOCUS_SET may receive the seat name, or it will consider it's about > the > >> > default seat. > >> > * Since Evas seat devices may have arbitrary names (at least using > >> > wayland backend you can name them as you want using udev rules), or > set > >> > them on programmatic ways, Edje will have custom names for seats, > >> following > >> > a well established pattern. So first announced seat will be named > >> “seat1”, > >> > the second “seat2”... If an application supports three seats, on EDC > you > >> > know what signals you should expect. It makes it possible to write > >> general > >> > applications (in the sense of not knowing exactly seats beforehand). > But > >> > let’s say it’s not the case. there is a specific product built in a > way > >> > that they know exactly which seats are supported and configured their > >> > names, or want to check if this seat has pointer, keyboard, or > whatever… > >> > for this cases, Edje also emits signals saying when devices were added > >> (or > >> > removed) and their names. With these names you can use a new Edje > >> function > >> > to fetch the Evas device named as “seat1”. > >> > >> I think it would be better to actually emit both a "event,seat1" and a > >> "event,seat_named". It will be easier to use from theme where named > >> seat have been customized and won't cost much more I think. > > > > It's easy to be done, a very few lines are required. > > > > But if you're customizing seat names, you could name them as > > "seat1", "seat2"... and they would match EDC names. > > > > On the other hand, if we emit for both sequential names and > > evas names, if you name them as seat1, seat2... in the end > > you receive duplicated events... > > > > And when you receive them on C code, you would need to > > figure out if they're custom names and use edje API to get the seat > device, > > or if they're evas names, and use evas API to get the seat device... > > Having both at the same times seems to make things a bit harder. > > > > Adding an API to select what approach to be used seems acceptable? > > By default using seat1, seat2, but you could require evas_names? > > I don't think an API would work as you only know in the theme if it > handles them. Maybe better would be a flag in the edje group. Do you > think that would be ok ? > > Yeah, it seems to be a good idea. I'll try it soon. Thanks > > Something like > > edje_multiseat_evas_names_set(bool) ? > > > > So you could write your EDC / code knowing if names would be > > following Edje or Evas. > > > >> Something that seems out of the proposal is text cursor. I think we > >> want to be able to assign a seat per Edje_Cursor so that we have > >> multiple people able to mess with an entry, but I know that Tom and > >> Daniel have been working on redefining the API there. So I am not sure > >> about what needs to be done in that context. Maybe they can share > >> there thinking on the topic. > > > > It was kind of out of the proposal, indeed. > > I'll take a look on it soon and ping you back about it. > > Ah, yes, I forgot about it. > > >> Another case, that I think we want to handle somehow is specific drag > >> per seat. If you look at edje_callback.c, you will see that we need to > >> handle seat in that context too. I would guess we want to set some > >> kind of filter via both API and theme. Do you have an opinion on that > >> bit already ? > > > > I'm not sure if I get what do you mean, here. > > Have you had the opportunity to test the example I've written? > > Yes, they help understand the current scope. > > > I've added a couple drag bars on it, that change colors in different ways > > depending on which seat is handling them. So seats can move > > different drags at the same time, or could even try to use the same > > at the same time, and code would receive signals saying which seat > > changed it. > > So what if I want to allow a drag just for one seat ? Or a set of seat > ? Is that possible ? When I looked at edje_callback.c I couldn't see > any way to prevent the signal from beeing emitted for a specific seat. > > >> Also if we are to do a theme in elementary that support multi seat, I > >> would expect to be able to disable a widget for a specific seat in the > >> C code. Wouldn't it make sense ? So in which case, wouldn't an API to > >> disable listening for an entire seat make sense also on edje ? Or do > >> you have an idea on how to implement that doesn't require this ? > > > > Once again, it can be done, we could add an API to disable a seat, > > so on _edje_seat_emit() it would look if the seat was disabled > > before emitting the signal. But would you stop emitting signals > > for this seat but allow it to interact with your interface? Or > > are you looking for a way to disable it on Evas, and consequently > > no edje signal would be emiitted? > > More the later. The idea is imagine you have an application with > multiple user. Each user are allowed to modify their name and color > code, but other users shouldn't be able to touch those widget. Or if > you have a dialog where just one user is allowed to answer, you don't > want anyone else to tincker with it. So there shouldn't be any mouse > over effect triggered on the edje object. As an edje object is seen as > kind of a sandbox, you could think that if you give ownership of a > widget to a seat, no other seat should have any effect at all on it. > > > It doesn't seem to be very edjish for me, since we don't have API > > to disable listening for specific signals, right? Can I disable > > mouse,up for a specific button, or disable drags, etc? > > I hope my description above give you an idea where I am going with this. > > Right, right! I believe I understood what you want, now. I need to study about it a bit, but I have some initial ideas. If we need a fine-grained control, like this kind of control over parts, not only the whole edje object, maybe something like a property for parts, like "mouse_events", but per seats could do the trick. A list of seats allowed to emit mouse_events, maybe? Something like: mouse_events_seats: [seat1] [seat2] ... part { name: "rect"; type: RECT; mouse_events: 1; mouse_events_seats: "seat1" "seat3"; description { state: "default" 0.0; } } I'll give it a try later, let's see if it works But if we're talking about some seats not allowed to mess with edje objects, maybe we could target on enabling / disabling events per seats on Evas (and actually mouse_events_seats would be a user for this new Evas API). What do you think about, Iscaro? > > I believe that usage would be something about two use cases: > > 1) You want to listen for any seat: > > signal: "mouse,in,*" > > 2) You want to listen for a specific seat: > > signal: "mouse,in,seat3" > > > > If something else more complex is required, like filtering out a > > specific seat, or only applying it to even seat numbers, must > > probably the only way to do it is using C code, listening for > > "mouse,in,*" and defining what to do depending on seat. > > That wouldn't work as you would not be able to prevent animation > triggered by any of this events. Also I would expect elementary to > have some kind of ownership API once we start rolling multi seat in > it. Something where you can say, this widget only belong to this set > of seat. Not sure at all of the API, but definitively the way to go if > we handle multi seat in the widgets sets. > -- > Cedric BAIL > > ------------------------------------------------------------ > ------------------ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- Bruno Dilly ProFUSION embedded systems http://profusion.mobi ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel