jpeg pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=2787f0fe5dfe1e880a07bf957aa2a111866f25dc
commit 2787f0fe5dfe1e880a07bf957aa2a111866f25dc Author: Jean-Philippe Andre <[email protected]> Date: Tue Mar 21 19:10:44 2017 +0900 evas: Fix a rare issue with GL and map and mask The things you learn to love... The situation was: - An object is mapped (naviframe in an animation) - One of its children has a mask - The window is rotated by 90 or 270 degrees (landscape) The mask glsl code to invert the x,y coordinate depends on the screen rotation and this somehow was wrong. Tested on Tizen and in elm_test "Masking", made with @jiin.moon. @fix --- src/bin/elementary/test_evas_mask.c | 18 ++++++++++++++++++ src/modules/evas/engines/gl_common/evas_gl_context.c | 2 +- 2 files changed, 19 insertions(+), 1 deletion(-) diff --git a/src/bin/elementary/test_evas_mask.c b/src/bin/elementary/test_evas_mask.c index 575fe05..a3e5ac1 100644 --- a/src/bin/elementary/test_evas_mask.c +++ b/src/bin/elementary/test_evas_mask.c @@ -95,6 +95,18 @@ _toggle_map(void *data, const Efl_Event *ev EINA_UNUSED) } } +static void +_rotate_win(void *data, const Efl_Event *ev EINA_UNUSED) +{ + //Efl_Orient orient; + Eo *win = data; + + // FIXME: This is not implemented??? + //orient = efl_orientation_get(win); + //efl_orientation_set(win, (orient + 90) % 360); + elm_win_rotation_set(win, (elm_win_rotation_get(win) + 90) % 360); +} + void test_evas_mask(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { @@ -170,6 +182,12 @@ test_evas_mask(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event efl_pack(box2, efl_added), efl_gfx_visible_set(efl_added, 1)); + efl_add(ELM_BUTTON_CLASS, win, + efl_text_set(efl_added, "Rotate Window"), + efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED, _rotate_win, win), + efl_pack(box2, efl_added), + efl_gfx_visible_set(efl_added, 1)); + efl_gfx_size_set(win, 500, 600); efl_gfx_visible_set(win, 1); } diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index cc70c2b..b0ddb5e 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -3202,7 +3202,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc) glUseProgram(prog->prog); if (prog->reset) { - glUniform1i(prog->uniform.rotation_id, gc->rot / 90); + glUniform1i(prog->uniform.rotation_id, fbo ? 0 : gc->rot / 90); glUniformMatrix4fv(prog->uniform.mvp, 1, GL_FALSE, gc->shared->proj); prog->reset = EINA_FALSE; } --
