jpeg pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=966df3130aa84b837e8cd3ab3fc954eb0927cf74

commit 966df3130aa84b837e8cd3ab3fc954eb0927cf74
Author: Jean-Philippe Andre <jp.an...@samsung.com>
Date:   Fri Apr 21 14:24:45 2017 +0900

    focus: Review EO file and adjust doc a bit
    
    I was reading it to understand this new focus system. So I also
    made some cosmetic changes here and there in the file: wrap, fix
    a few typos, add missing docs. I'm not pretending that the doc
    is perfect now. This really was just a personal review.
---
 src/lib/elementary/efl_ui_focus_manager.eo     | 151 +++++++++++++++----------
 src/lib/elementary/efl_ui_focus_manager_sub.eo |  25 ++--
 src/lib/elementary/efl_ui_focus_object.eo      |  20 ++--
 src/lib/elementary/efl_ui_focus_user.eo        |  29 ++---
 4 files changed, 137 insertions(+), 88 deletions(-)

diff --git a/src/lib/elementary/efl_ui_focus_manager.eo 
b/src/lib/elementary/efl_ui_focus_manager.eo
index 4c5f0fb..1fb4f65 100644
--- a/src/lib/elementary/efl_ui_focus_manager.eo
+++ b/src/lib/elementary/efl_ui_focus_manager.eo
@@ -1,15 +1,23 @@
 enum Efl.Ui.Focus.Direction {
-    [[Those values are desribing a direction from the position of view from 
one item]]
-    right = 0, [[Coorinate-wise the next element on the right hand side ]]
-    left = 1, [[Coorinate-wise the next element on the left hand side ]]
-    down = 2, [[Coorinate-wise the next element on the down hand side ]]
-    up = 3, [[Coorinate-wise the next element on the up hand side ]]
+    [[Those values are describing a direction from the position of view from
+      one item.
+
+      @since 1.20
+    ]]
+    right = 0, [[Coordinate-wise the next element on the right-hand side]]
+    left = 1, [[Coordinate-wise the next element on the left-hand side]]
+    down = 2, [[Coordinate-wise the next element downward]]
+    up = 3, [[Coorinate-wise the next element upwards]]
     next = 4, [[Logically-wise the next item in the logical tree]]
     prev = 5, [[Logically-wise the prev item in the logical tree]]
-    last = 6
+    last = 6 [[Last value for this enum, do not use]]
 }
 
-struct Efl.Ui.Focus.Relations{
+struct Efl.Ui.Focus.Relations {
+    [[Structure holding the graph of relations between focussable objects.
+
+      @since 1.20
+    ]]
     right : list<Efl.Ui.Focus.Object>;
     left : list<Efl.Ui.Focus.Object>;
     top : list<Efl.Ui.Focus.Object>;
@@ -24,11 +32,15 @@ struct Efl.Ui.Focus.Relations{
 class Efl.Ui.Focus.Manager (Efl.Object) {
     [[Calculates the directions of Efl.Ui.Focus.Direction
 
-      Each registered item will get a other registered object into each 
direction, you can get those items for the currently focused item if you call 
request move
+      Each registered item will get a other registered object into each
+      direction, you can get those items for the currently focused item if
+      you call request move.
+
+      @since 1.20
     ]]
     methods {
         move {
-            [[Move the focus into the given direction
+            [[Move the focus into the given direction.
 
               This call flushes all changes.
               This means all changes between the last flush and now are 
computed
@@ -39,7 +51,9 @@ class Efl.Ui.Focus.Manager (Efl.Object) {
             return : Efl.Ui.Focus.Object; [[The element which is now focused]]
         }
         request_move {
-            [[Returns the object which would be the next object to focus in 
the given direction]]
+            [[Returns the object which would be the next object to focus in the
+              given direction.
+            ]]
             params {
                 direction : Efl.Ui.Focus.Direction;
             }
@@ -48,102 +62,117 @@ class Efl.Ui.Focus.Manager (Efl.Object) {
         register {
             [[Register a new item in the graph.
 
-              The parent has to be none null, it will be used as the parent in 
the logical tree.
-              The redirect argument will be set as redirect property on that 
manager, once child gets focused.
+              $parent can not be $null, it will be used as the parent in the
+              logical tree.
+              $redirect will be set as redirect property on that manager, once
+              $child gets focused.
             ]]
             params {
                 child : Efl.Ui.Focus.Object @nonull; [[The object to register]]
-                parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in 
the logical tree]]
-                redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set 
once this child is focused can be NULL for no redirect]]
+                parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in
+                                                        the logical tree]]
+                redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set
+                    once this child is focused can be NULL for no redirect]]
             }
-            return : bool; [[$true if it was successfull $false if not]]
+            return : bool; [[$true if successful, $false otherwise]]
         }
         register_logical {
             [[Register a new item just for the logical parent.
 
-              The item can never get focus, it just help to build a tree out 
of the items who are getting focus.
+              The item can never get focus, it just helps to build a tree out
+              of the items that are getting focus.
             ]]
             params {
-                child : Efl.Ui.Focus.Object @nonull;
-                parent : Efl.Ui.Focus.Object @nonull;
-                redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set 
once this child is focused can be NULL for no redirect]]
+                child : Efl.Ui.Focus.Object @nonull; [[The object to register]]
+                parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in
+                                                        the logical tree]]
+                redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set
+                    once this child is focused can be $null for no redirect]]
             }
-            return : bool; [[$true if it was successfull $false if not]]
+            return : bool; [[$true if successful, $false otherwise]]
         }
-
         update_redirect {
-            [[Set a new redirect object for the given child
+            [[Set a new redirect object for the given child.
 
-            Once the child is focused the redirect manager will be set in the 
redirect property.
-            Set to $null if nothing should happen
+              Once $child is focused the redirect manager will be set
+              in the redirect property. Set to $null if nothing should happen.
             ]]
             params {
-                child : Efl.Ui.Focus.Object @nonull;
-                redirect : Efl.Ui.Focus.Manager; [[Once $child got focused 
this element will be set as redirect]]
+                child : Efl.Ui.Focus.Object @nonull; [[The child to update]]
+                redirect : Efl.Ui.Focus.Manager; [[Once $child got focused this
+                    element will be set as redirect]]
             }
-            return : bool;
+            return : bool; [[$true if successful, $false otherwise]]
         }
         update_parent {
-            [[Set a new logical parent for the given child]]
+            [[Set a new logical parent for the given child.]]
             params {
                 child : Efl.Ui.Focus.Object @nonull; [[The child to update]]
-                parent : Efl.Ui.Focus.Object @nonull; [[The parent which now 
will be the logical parent of child]]
+                parent : Efl.Ui.Focus.Object @nonull; [[The parent which now
+                    will be the logical parent of child]]
             }
-            return : bool;
+            return : bool; [[$true if successful, $false otherwise]]
         }
         update_children {
-            [[Give the list of children a different order]]
+            [[Give the list of children a different order.]]
             params {
                 parent : Efl.Ui.Focus.Object @nonull; [[the parent to update]]
                 children : list<Efl.Ui.Focus.Object>; [[the list with the new 
order]]
             }
-            return : bool;
+            return : bool; [[$true if successful, $false otherwise]]
         }
         update_order {
-            [[Give the given order to the parent's child. Children from the 
list which are no real children are ignored]]
+            [[Give the given order to the parent's child.
+
+              Children from the list which are no real children are ignored.
+            ]]
             params {
                 parent : Efl.Ui.Focus.Object @nonull; [[the parent to update]]
                 children : list<Efl.Ui.Focus.Object>; [[the order of items]]
             }
         }
         unregister {
-            [[unregister the given item from the graph]]
+            [[Unregister the given item from the focus graph.]]
             params {
-                child : Efl.Ui.Focus.Object;
+                child : Efl.Ui.Focus.Object; [[The child to unregister.]]
             }
         }
         focus {
             [[Make the given object the currently focused object in this 
manager.
 
               The object has to be part of this manager object.
-              If you want to focus something in the redirect manager, just 
call the function on the redirect manager]]
-              params {
-                  focus : Efl.Ui.Focus.Object @nonull;
-              }
+              If you want to focus something in the redirect manager, just call
+              the function on the redirect manager.
+            ]]
+            params {
+                focus : Efl.Ui.Focus.Object @nonull; [[The object to be 
focused.]]
+            }
         }
         focused {
-            [[Return the current focused element of this manager]]
-            return : Efl.Ui.Focus.Object;
+            [[Return the currently focused element of this manager.]]
+            return : Efl.Ui.Focus.Object; [[The object that has focus.]]
         }
         @property redirect {
             [[Add a another manager to serve the move requests.
 
-              If this value is set all move requests are redirected to this 
manager object.
-              Set it to $null once nothing should be redirected anymore.]]
+              If this value is set, all move requests are redirected to this
+              manager object. Set it to $null once nothing should be redirected
+              anymore.
+            ]]
             values {
-                redirect : Efl.Ui.Focus.Manager;
+                redirect : Efl.Ui.Focus.Manager; [[The redirect manager.]]
             }
         }
         @property border_elements {
-            [[The list of elements which are at the border of the graph
-              This means one of the relations right,left or down,up are not 
set.
+            [[The list of elements which are at the border of the graph.
 
-              This call flushes all changes. see @Efl.Ui.Focus.Manager.move
+              This means one of the relations right,left or down,up are not 
set.
+              This call flushes all changes. See @Efl.Ui.Focus.Manager.move
             ]]
-            get {
-            }
+            get {}
             values {
-                border_elements : iterator<Efl.Ui.Focus.Object>;
+                border_elements : iterator<Efl.Ui.Focus.Object>; [[An iterator
+                   over the border objects.]]
             }
         }
         @property root {
@@ -152,19 +181,20 @@ class Efl.Ui.Focus.Manager (Efl.Object) {
               This property can only be set once.
             ]]
             values {
-                root : Efl.Ui.Focus.Object @nonull; [[Will be registered into 
this manager object]]
+                root : Efl.Ui.Focus.Object @nonull; [[Will be registered into
+                    this manager object.]]
             }
         }
         fetch {
-            [[This will fetch the data from a registered node
+            [[This will fetch the data from a registered node.
 
               Be aware this function will trigger all dirty nodes to be 
computed
             ]]
             params {
-                child : Efl.Ui.Focus.Object;
+                child : Efl.Ui.Focus.Object; [[The child object to inspect.]]
             }
-
-            return : own(ptr(Efl.Ui.Focus.Relations));
+            return : own(ptr(Efl.Ui.Focus.Relations)); [[The list of relations
+                starting from $child.]]
         }
         logical_end {
             return : Efl.Ui.Focus.Object;
@@ -179,9 +209,12 @@ class Efl.Ui.Focus.Manager (Efl.Object) {
         Efl.Object.destructor;
     }
     events {
-        redirect,changed : Efl.Ui.Focus.Manager; [[Emitted when the redirect 
object has changed, the old manager is passed as event info]]
+        redirect,changed : Efl.Ui.Focus.Manager; [[Emitted when the redirect
+            object has changed, the old manager is passed as event info]]
         pre,flush; [[Emitted once the graph calculationg will be performed]]
-        coords,dirty; [[Emitted once the graph is dirty, this means there are 
potential changes in border_elements you want to know about]]
-        focused : Efl.Ui.Focus.Object; [[Emitted if the manager has focused a 
object]]
+        coords,dirty; [[Emitted once the graph is dirty, this means there are
+            potential changes in border_elements you want to know about]]
+        focused : Efl.Ui.Focus.Object; [[Emitted if the manager has focused an
+            object]]
     }
-}
\ No newline at end of file
+}
diff --git a/src/lib/elementary/efl_ui_focus_manager_sub.eo 
b/src/lib/elementary/efl_ui_focus_manager_sub.eo
index 9496d0e..0a1f481 100644
--- a/src/lib/elementary/efl_ui_focus_manager_sub.eo
+++ b/src/lib/elementary/efl_ui_focus_manager_sub.eo
@@ -1,22 +1,29 @@
 class Efl.Ui.Focus.Manager.Sub (Efl.Ui.Focus.Manager, Efl.Object)
 {
-    [[A abstract class to have a sub manager
+    [[An abstract class to have a sub manager.
 
-      This submanager will register its border elements on the parent manager. 
The parent manager is found with the Efl.Ui.Focus.User interface of the eo 
parent.
+      This sub manager will register its border elements on the parent manager.
+      The parent manager is found with the @Efl.Ui.Focus.User interface of the
+      @Efl.Object.parent.
 
-      Each submanager also has to be a focus object, the object itself will be 
registered into the parent manager. It will be used as logical parent while 
registering the border elements.
+      Each sub manager also has to be a focus object, the object itself will be
+      registered into the parent manager. It will be used as logical parent
+      while registering the border elements.
 
-      You can filter the border elements by overriding the border_elements 
property of the manager.
+      You can filter the border elements by overriding the property
+      @Efl.Ui.Focus.Manager.border_elements.
 
-      This class is only working as composite object to a Efl.Ui.Focus.User 
and Efl.Ui.Focus.Object.
+      This class is only working as composite object to a @Efl.Ui.Focus.User
+      and @Efl.Ui.Focus.Object.
 
-      The object itself does redirect the managers events to the object where 
this object is attached
+      The object itself redirects the manager's events to the object where this
+      object is attached.
+
+      @since 1.20
     ]]
-    methods {
-    }
     implements {
         Efl.Object.constructor;
         Efl.Object.destructor;
         Efl.Object.parent { set; }
     }
-}
\ No newline at end of file
+}
diff --git a/src/lib/elementary/efl_ui_focus_object.eo 
b/src/lib/elementary/efl_ui_focus_object.eo
index 362ec3e..144da44 100644
--- a/src/lib/elementary/efl_ui_focus_object.eo
+++ b/src/lib/elementary/efl_ui_focus_object.eo
@@ -2,20 +2,26 @@ import eina_types;
 
 mixin Efl.Ui.Focus.Object
 {
-    [[Functions of focusable objects]]
+    [[Functions of focusable objects.
+
+      @since 1.20
+    ]]
     methods {
         geometry_get {
-            [[The geometry which should be used to calculate the relations to 
others]]
+            [[The geometry to use to calculate the relations to other 
objects.]]
             params {
-                @out rect : Eina.Rectangle; [[the geometry to use]]
+                @out rect : Eina.Rectangle; [[The geometry to use.]]
             }
         }
         @property focus {
-            [[This gets called by the manager and should never be called by 
someone else
+            [[This gets called by the manager and should never be called by
+              someone else.
 
-             It can be used by a implementation of a focus object to adapt to 
changes which are needed.
+             It can be used by an implementation of a focus object to adapt to
+             changes that are needed.
 
-             The function is emitting the focus state events, if focus is 
different to the state before.
+             The function is emitting the focus state events, if focus is
+             different to the previous state.
             ]]
             values {
                 focus : bool; [[The state in which the object should be put]]
@@ -29,4 +35,4 @@ mixin Efl.Ui.Focus.Object
     events {
         focus,changed : bool; [[Emitted if the focus state has changed]]
     }
-}
\ No newline at end of file
+}
diff --git a/src/lib/elementary/efl_ui_focus_user.eo 
b/src/lib/elementary/efl_ui_focus_user.eo
index da7389b..c78a104 100644
--- a/src/lib/elementary/efl_ui_focus_user.eo
+++ b/src/lib/elementary/efl_ui_focus_user.eo
@@ -1,27 +1,30 @@
 interface Efl.Ui.Focus.User {
-    [[Interface which is used to handle the manager of a user]]
+    [[Interface which is used to handle the manager of a user.
+
+      @since 1.20
+    ]]
     methods {
         @property manager {
-            [[describes which manager is used to register or should be used to 
register this user]]
-            get {
-
-            }
+            [[Describes which manager is used to register or should be used
+              to register this user.
+            ]]
+            get {}
             values {
                 manager : Efl.Ui.Focus.Manager; [[The manager object]]
             }
         }
         @property parent {
-            [[Describes which logical parent is used by this object]]
-            get {
-
-            }
+            [[Describes which logical parent is used by this object.]]
+            get {}
             values {
-                logical_parent : Efl.Ui.Focus.Object;
+                logical_parent : Efl.Ui.Focus.Object; [[The focus parent.]]
             }
         }
     }
     events {
-        manager,changed : Efl.Ui.Focus.Manager; [[emitted if a new manager is 
the parent for this one]]
-        logical,changed : Efl.Ui.Focus.Object; [[emitted if a new 
logical_parent should be used]]
+        manager,changed: Efl.Ui.Focus.Manager; [[Emitted when a new manager is
+                                                 the parent for this object.]]
+        logical,changed: Efl.Ui.Focus.Object; [[Emitted when a new logical
+                                                parent should be used.]]
     }
-}
\ No newline at end of file
+}

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