devilhorns pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=4b653b7a31ac264857f08bccc0d86950726ce584

commit 4b653b7a31ac264857f08bccc0d86950726ce584
Author: Bryce Harrington <br...@osg.samsung.com>
Date:   Mon Apr 24 08:28:31 2017 -0400

    evas: Fix grammar of which vs. that
    
    Subscribers: cedric, jpeg
    
    Differential Revision: https://phab.enlightenment.org/D4809
---
 src/lib/evas/Evas_Eo.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index 12e6cef..e3ec81b 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -90,7 +90,7 @@
  * canvases, supporting typical tree-based scene graph manipulation and other 
3D
  * graphics rendering techniques.
  *
- * Evas 3D provides 3D objects which are used for describing 3D scene and APIs
+ * Evas 3D provides 3D objects that are used for describing 3D scene and APIs
  * to connect the scene with an evas image object so that the scene is rendered
  * on that image object.
  *
@@ -133,7 +133,7 @@
  *
  * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes,
  * cameras, lights, meshes, textures and materials. Evas 3D object is basically
- * reference counted. Any successful function call on an object which makes a
+ * reference counted. Any successful function call on an object that makes a
  * reference to another object will increase the reference count. When the
  * reference count gets to 0, the object will be actually deleted.
  *

-- 


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