Hello,
I was talking with Sanghyeon last week and realized that our use of Efl.Orientation (interface) and Efl.Orient (enum) for UI elements did not actually make perfect sense: 1. UI objects tend to have a default direction which is more like "downwards" or "to the right". Not UP (which is orientation 0) 2. UI objects tend to be either horizontal or vertical, not necessarily right/left/up/down 3. The degree value (0, 90, 180, 270) is not necessarily meaningful as we're not rotating the objects, just defining a general direction in which they work. Are there any objections into splitting Orientation (for images, video and probably the window itself, ...) and something like Direction (for UI widgets, like box, panes, etc...)? TIA, -- Jean-Philippe André ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel