raster pushed a commit to branch master.

commit d0f193392394763e4aaa4faefd89ad98dcc2f622
Author: Carsten Haitzler (Rasterman) <[email protected]>
Date:   Thu Apr 18 17:16:41 2013 +0900

    clean up glx native surface (texture from pixmap code) to be more anal
    about matching depth etc.
---
 src/modules/evas/engines/gl_x11/evas_engine.c | 55 ++++++++++++++++-----------
 1 file changed, 33 insertions(+), 22 deletions(-)

diff --git a/src/modules/evas/engines/gl_x11/evas_engine.c 
b/src/modules/evas/engines/gl_x11/evas_engine.c
index b967897..1f32bb7 100644
--- a/src/modules/evas/engines/gl_x11/evas_engine.c
+++ b/src/modules/evas/engines/gl_x11/evas_engine.c
@@ -2185,32 +2185,43 @@ eng_image_native_set(void *data, void *image, void 
*native)
                         {
                            int j = 0, val = 0;
                            
-                           tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
-                           glXGetFBConfigAttrib(re->win->disp, configs[j],
-                                                GLX_ALPHA_SIZE, &val);
-                           if (val > 0)
+                           for (j = 0; j < num; j++)
                              {
                                 glXGetFBConfigAttrib(re->win->disp, configs[j],
-                                                     
GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
-                                if (val) tex_format = 
GLX_TEXTURE_FORMAT_RGBA_EXT;
-                             }
-                           else
-                             {
+                                                     GLX_BUFFER_SIZE, &val);
+                                if (val != depth) continue;
+                                glXGetFBConfigAttrib(re->win->disp, configs[j],
+                                                     GLX_DRAWABLE_TYPE, &val);
+                                if (!(val & GLX_PIXMAP_BIT)) continue;
+                                tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
+                                glXGetFBConfigAttrib(re->win->disp, configs[j],
+                                                     GLX_ALPHA_SIZE, &val);
+                                if ((depth == 32) && (!val)) continue;
+                                if (val > 0)
+                                  {
+                                     glXGetFBConfigAttrib(re->win->disp, 
configs[j],
+                                                          
GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
+                                     if (val) tex_format = 
GLX_TEXTURE_FORMAT_RGBA_EXT;
+                                  }
+                                else
+                                  {
+                                     glXGetFBConfigAttrib(re->win->disp, 
configs[j],
+                                                          
GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
+                                     if (val) tex_format = 
GLX_TEXTURE_FORMAT_RGB_EXT;
+                                  }
+                                glXGetFBConfigAttrib(re->win->disp, configs[j],
+                                                     GLX_Y_INVERTED_EXT, &val);
+                                yinvert = val;
+                                glXGetFBConfigAttrib(re->win->disp, configs[j],
+                                                     
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+                                                     &val);
+                                tex_target = val;
                                 glXGetFBConfigAttrib(re->win->disp, configs[j],
-                                                     
GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
-                                if (val) tex_format = 
GLX_TEXTURE_FORMAT_RGB_EXT;
+                                                     
GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
+                                mipmap = val;
+                                n->fbc = configs[j];
+                                break;
                              }
-                           glXGetFBConfigAttrib(re->win->disp, configs[j],
-                                                GLX_Y_INVERTED_EXT, &val);
-                           yinvert = val;
-                           glXGetFBConfigAttrib(re->win->disp, configs[j],
-                                                
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
-                                                &val);
-                           tex_target = val;
-                           glXGetFBConfigAttrib(re->win->disp, configs[j],
-                                                
GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
-                           mipmap = val;
-                           n->fbc = configs[j];
                            XFree(configs);
                         }
                       

-- 

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter

Reply via email to