discomfitor pushed a commit to branch master.
commit b4b8e69bfe45c95c29e3893296f4a3eb349437ad
Author: Mike Blumenkrantz <[email protected]>
Date: Thu Apr 18 12:57:37 2013 +0100
try actually updating on border resize event for slightly more accurate
resizes when doing shade animations rapidly
---
src/bin/e_comp.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/bin/e_comp.c b/src/bin/e_comp.c
index e7bf6c6..07c7d24 100644
--- a/src/bin/e_comp.c
+++ b/src/bin/e_comp.c
@@ -3472,8 +3472,7 @@ _e_comp_bd_resize(void *data EINA_UNUSED, int type
EINA_UNUSED, void *event)
E_Event_Border_Resize *ev = event;
E_Comp_Win *cw = _e_comp_win_find(ev->border->win);
if (!cw) return ECORE_CALLBACK_PASS_ON;
- cw->geom_update = 1;
- _e_comp_win_render_queue(cw);
+ _e_comp_win_geometry_update(cw);
return ECORE_CALLBACK_PASS_ON;
}
--
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