raster pushed a commit to branch master.
commit e0a78afef097ce95f6f3523f93dd6e75340e2efb
Author: Carsten Haitzler (Rasterman) <[email protected]>
Date: Fri May 3 23:25:15 2013 +0900
oh copying way too much data into vbo's... we copied alloc size not
num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
---
.../evas/engines/gl_common/evas_gl_context.c | 21 ++++++++++++++++++---
1 file changed, 18 insertions(+), 3 deletions(-)
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c
b/src/modules/evas/engines/gl_common/evas_gl_context.c
index 2f73027..a269181 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -909,6 +909,7 @@ evas_gl_common_context_newframe(Evas_Engine_GL_Context *gc)
if (getenv("EVAS_GL_DBG")) dbgflushnum = 1;
}
if (dbgflushnum) printf("----prev-flushnum: %i
-----------------------------------\n", gc->flushnum);
+ fprintf(stderr, "------------------------\n");
gc->flushnum = 0;
gc->state.current.cur_prog = 0;
@@ -2817,9 +2818,9 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
{
unsigned char *x;
-# define VERTEX_SIZE (gc->pipe[i].array.alloc * sizeof(GLshort) * 3)
-# define COLOR_SIZE (gc->pipe[i].array.alloc * sizeof(GLubyte) * 4)
-# define TEX_SIZE (gc->pipe[i].array.alloc * sizeof(GLfloat) * 2)
+# define VERTEX_SIZE (gc->pipe[i].array.num * sizeof(GLshort) * 3)
+# define COLOR_SIZE (gc->pipe[i].array.num * sizeof(GLubyte) * 4)
+# define TEX_SIZE (gc->pipe[i].array.num * sizeof(GLfloat) * 2)
vertex_ptr = NULL;
color_ptr = vertex_ptr + VERTEX_SIZE;
texuv_ptr = color_ptr + COLOR_SIZE;
@@ -2856,6 +2857,20 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
memcpy(x + (unsigned long)texm_ptr,
gc->pipe[i].array.texm, TEX_SIZE);
if (gc->pipe[i].array.use_texsam)
memcpy(x + (unsigned long)texsam_ptr,
gc->pipe[i].array.texsam, TEX_SIZE);
+/*
+ fprintf(stderr, "copy %i bytes [%i/%i slots] [%i + %i + %i +
%i + %i + %i + %i] <%i %i %i %i %i %i %i>\n",
+ (int)((unsigned char *)END_POINTER),
+ gc->pipe[i].array.num,
+ gc->pipe[i].array.alloc,
+ VERTEX_SIZE, COLOR_SIZE, TEX_SIZE, TEX_SIZE,
TEX_SIZE, TEX_SIZE, TEX_SIZE,
+ gc->pipe[i].array.use_vertex,
+ gc->pipe[i].array.use_color,
+ gc->pipe[i].array.use_texuv,
+ gc->pipe[i].array.use_texuv2,
+ gc->pipe[i].array.use_texuv3,
+ gc->pipe[i].array.use_texm,
+ gc->pipe[i].array.use_texsam);
+ */
glsym_glUnmapBuffer(GL_ARRAY_BUFFER);
}
}
--
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