jeyzu pushed a commit to branch master.
commit 94b6dff74c70d8e06d2cf7a16deb174e28b40935
Author: Jérémy Zurcher <[email protected]>
Date: Sun May 5 15:08:55 2013 +0200
eo ptr ind: speed up by caching last used table
- keep a reference to the last used table and it's indexes
- use this table prior to normal search through table arrays
---
src/lib/eo/eo_ptr_indirection.c | 134 ++++++++++++++++++++++++++++------------
1 file changed, 95 insertions(+), 39 deletions(-)
diff --git a/src/lib/eo/eo_ptr_indirection.c b/src/lib/eo/eo_ptr_indirection.c
index ddb7a78..9ee90b5 100644
--- a/src/lib/eo/eo_ptr_indirection.c
+++ b/src/lib/eo/eo_ptr_indirection.c
@@ -43,17 +43,20 @@
* - a flag indicating if the entry is active
* - a generation assigned to the object
* - an index 'next_in_queue' used to chain the entries in the queue
+ *
* When an entry is searched into a table, we first use one of the entries that
* has never been used. If there is none, we try to pop from the queue.
+ * Assigning all the entries of a table before trying to reuse them from
+ * the fifo ensures that we are not going to soon recycle a released entry,
+ * thus minimize the risks of an aggressive del() then use() on a single entry.
* If a such entry doesn't exist, we pass to the next table.
* When an entry is found, we reserve it to the object pointer and create
* the id with the table id, the intermediate table id, the entry and a
* generation.
+ * The indexes and a reference to the last table which served an entry is kept
+ * and is reused prior to the others untill it is full.
* When an object is freed, the entry into the table is released by appending
* it to the queue.
- * Assigning all the entries of a table before trying to reuse them from
- * the fifo ensures that we are not going to soon recycle a released entry,
- * thus minimize the risks of an aggressive del() then use() on a single entry.
*/
#if SIZEOF_UINTPTR_T == 4
@@ -178,8 +181,22 @@ typedef struct
Table_Index queue_tail;
} _Eo_Ids_Table;
+/* Table Info */
+typedef struct
+{
+ /* Table pointer */
+ _Eo_Ids_Table *table;
+ /* Top table index */
+ Table_Index table_id;
+ /* Intermediate table index */
+ Table_Index int_table_id;
+} _Eo_Table_Info;
+
/* Tables handling pointers indirection */
-_Eo_Ids_Table **_eo_ids_tables[MAX_IDS_TABLES] = { NULL };
+static _Eo_Ids_Table **_eo_ids_tables[MAX_IDS_TABLES] = { NULL };
+
+/* Current table used for following allocations */
+static _Eo_Table_Info current_table = { NULL, 0, 0 };
/* Next generation to use when assigning a new entry to a Eo pointer */
Generation_Counter _eo_generation_counter;
@@ -228,66 +245,104 @@ _eo_obj_pointer_get(const Eo_Id obj_id)
#endif
}
-Eo_Id
-_eo_id_allocate(const _Eo *obj)
+static inline _Eo_Id_Entry *
+get_available_entry(_Eo_Ids_Table *table)
{
-#ifdef HAVE_EO_ID
- _Eo_Ids_Table *table;
_Eo_Id_Entry *entry = NULL;
+
+ if (table->start != MAX_IDS_PER_TABLE)
+ {
+ /* Serve never used entries first */
+ entry = &(table->entries[table->start]);
+ table->start++;
+ }
+ else if (table->queue_head != -1)
+ {
+ /* Pop an unused entry from the queue */
+ entry = &(table->entries[table->queue_head]);
+ if (entry->next_in_queue == -1)
+ table->queue_head = table->queue_tail = -1;
+ else
+ table->queue_head = entry->next_in_queue;
+ }
+
+ return entry;
+}
+
+static inline _Eo_Id_Entry *
+search_tables()
+{
+ _Eo_Ids_Table *table;
+ _Eo_Id_Entry *entry;
+
for (Table_Index table_id = 1; table_id < MAX_IDS_TABLES; table_id++)
{
if (!_eo_ids_tables[table_id])
{
- /* We allocate a new intermediate table */
+ /* Allocate a new intermediate table */
_eo_ids_tables[table_id] =
_eo_id_mem_calloc(MAX_IDS_INTER_TABLES, sizeof(_Eo_Ids_Table*));
}
+
for (Table_Index int_table_id = 0; int_table_id <
MAX_IDS_INTER_TABLES; int_table_id++)
{
table = ID_TABLE;
+
if (!table)
{
- /* We allocate a new table */
+ /* Allocate a new table and reserve the first entry */
table = _eo_id_mem_calloc(1, sizeof(_Eo_Ids_Table));
table->start = 1;
table->queue_head = table->queue_tail = -1;
ID_TABLE = table;
- /* We select directly the first entry of the new table */
entry = &(table->entries[0]);
}
- else if (table->start < MAX_IDS_PER_TABLE)
- {
- /* We use an empty entries in the table */
- entry = &(table->entries[table->start]);
- table->start++;
- }
- else if (table->queue_head != -1)
- {
- /* We pop an unused entry from the queue */
- entry = &(table->entries[table->queue_head]);
- if (entry->next_in_queue == -1)
- table->queue_head = table->queue_tail = -1;
- else
- table->queue_head = entry->next_in_queue;
- }
else
{
- /* Table is full of actives entries */
- continue;
+ entry = get_available_entry(table);
}
- assert(entry);
- /* An entry was found - need to find the entry id and fill it */
- entry->ptr = (_Eo *)obj;
- entry->active = 1;
- entry->generation = _eo_generation_counter;
- _eo_generation_counter++;
- _eo_generation_counter %= MAX_GENERATIONS;
- return EO_COMPOSE_ID(table_id, int_table_id,
- (entry - table->entries),
- entry->generation);
+ if (entry)
+ {
+ /* Store table info into current table */
+ current_table.table = table;
+ current_table.table_id = table_id;
+ current_table.int_table_id = int_table_id;
+ return entry;
+ }
}
}
- return 0;
+
+ ERR("no more available entries to store eo objects");
+ current_table.table = NULL;
+ return NULL;
+}
+
+Eo_Id
+_eo_id_allocate(const _Eo *obj)
+{
+#ifdef HAVE_EO_ID
+ _Eo_Id_Entry *entry = NULL;
+
+ if (current_table.table)
+ entry = get_available_entry(current_table.table);
+
+ if (!entry)
+ {
+ entry = search_tables();
+ if (!entry)
+ return 0;
+ }
+
+ /* An entry was found - fill it */
+ entry->ptr = (_Eo *)obj;
+ entry->active = 1;
+ entry->generation = _eo_generation_counter;
+ _eo_generation_counter++;
+ _eo_generation_counter %= MAX_GENERATIONS;
+ return EO_COMPOSE_ID(current_table.table_id,
+ current_table.int_table_id,
+ (entry - current_table.table->entries),
+ entry->generation);
#else
return (Eo_Id)obj;
#endif
@@ -350,6 +405,7 @@ _eo_free_ids_tables()
}
_eo_ids_tables[table_id] = NULL;
}
+ current_table.table = NULL;
}
#ifdef EFL_DEBUG
--
------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2