devilhorns pushed a commit to branch master.
commit 36e43b271a0378cda6a6902d03dd9d4bf648f771
Author: Chris Michael <[email protected]>
Date: Fri Jun 7 08:06:02 2013 +0100
Add anim_pending and anim_callback to window structure.
Signed-off-by: Chris Michael <[email protected]>
---
src/lib/ecore_wayland/Ecore_Wayland.h | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/lib/ecore_wayland/Ecore_Wayland.h
b/src/lib/ecore_wayland/Ecore_Wayland.h
index 7b96f79..aba6aae 100644
--- a/src/lib/ecore_wayland/Ecore_Wayland.h
+++ b/src/lib/ecore_wayland/Ecore_Wayland.h
@@ -232,8 +232,12 @@ struct _Ecore_Wl_Window
Ecore_Wl_Input *keyboard_device;
/* FIXME: Shouldn't these attributes be private to the Ecore_Wl_Window? */
- Eina_Bool frame_pending;
+ Eina_Bool frame_pending : 1;
struct wl_callback *frame_callback;
+
+ Eina_Bool anim_pending : 1;
+ struct wl_callback *anim_callback;
+
/* FIXME: Ideally we should record the cursor name for this window
* so we can compare and avoid unnecessary cursor set calls to wayland */
@@ -496,6 +500,12 @@ EAPI void ecore_wl_pointer_xy_get(int *x, int *y);
EAPI int ecore_wl_dpi_get(void);
EAPI void ecore_wl_display_iterate(void);
+/*
+ * @ingroup Ecore_Wl_Display_Group
+ * @since 1.8
+ */
+EAPI Eina_Bool ecore_wl_animator_source_set(Ecore_Wl_Window *win,
Ecore_Animator_Source source);
+
/**
* Retrieves the requested cursor from the cursor theme
*
--
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