ngc891 pushed a commit to branch master.
commit 515fb84fe784fb4c702933121015a49741e65829
Author: Jean-Philippe Andre <[email protected]>
Date: Thu Jun 20 14:23:02 2013 +0900
elemines: fix some minor leaks (valgrind)
Signed-off-by: Jerome Pinot <[email protected]>
---
src/gui.c | 25 +++++++++++++++++--------
1 file changed, 17 insertions(+), 8 deletions(-)
diff --git a/src/gui.c b/src/gui.c
index 61960af..d4b6da5 100644
--- a/src/gui.c
+++ b/src/gui.c
@@ -213,6 +213,7 @@ gui(char *theme, Eina_Bool fullscreen)
{
Evas_Object *background, *vbox, *toolbar, *hbox, *conform;
int x, y;
+ char *str1, *str2;
/* get the edje theme file */
snprintf(game.edje_file, sizeof(game.edje_file), "%s/themes/%s.edj",
@@ -226,26 +227,32 @@ gui(char *theme, Eina_Bool fullscreen)
elm_theme_extension_add(NULL, game.edje_file);
/* get board size from theme */
- if (edje_file_data_get(game.edje_file, "SIZE_X") != NULL
- && edje_file_data_get(game.edje_file, "SIZE_Y") != NULL)
+ if (((str1 = edje_file_data_get(game.edje_file, "SIZE_X")) != NULL)
+ && ((str2 = edje_file_data_get(game.edje_file, "SIZE_Y")) != NULL))
{
- game.datas.x_theme = atoi(edje_file_data_get(game.edje_file,
"SIZE_X"));
- game.datas.y_theme = atoi(edje_file_data_get(game.edje_file,
"SIZE_Y"));
+ game.datas.x_theme = atoi(str1);
+ game.datas.y_theme = atoi(str2);
+ free(str1);
+ free(str2);
}
else
{
EINA_LOG_CRIT("Loading theme error: can not read the SIZE_? value in
%s", game.edje_file);
+ if (str1) free(str1);
+ if (str2) free(str2);
return EINA_FALSE;
}
/* get default mines count from theme */
- if (edje_file_data_get(game.edje_file, "MINES") != NULL)
+ if ((str1 = edje_file_data_get(game.edje_file, "MINES")) != NULL)
{
- game.datas.mines_theme = atoi(edje_file_data_get(game.edje_file,
"MINES"));
+ game.datas.mines_theme = atoi(str1);
+ free(str1);
}
else
{
EINA_LOG_CRIT("Loading theme error: can not read the MINES value in
%s", game.edje_file);
+ if (str1) free(str1);
return EINA_FALSE;
}
@@ -352,8 +359,10 @@ gui(char *theme, Eina_Bool fullscreen)
else
{
/* Get window's size from edje and resize it */
- x = atoi(edje_file_data_get(game.edje_file, "width"));
- y = atoi(edje_file_data_get(game.edje_file, "height"));
+ x = atoi(str1 = edje_file_data_get(game.edje_file, "width"));
+ y = atoi(str2 = edje_file_data_get(game.edje_file, "height"));
+ free(str1);
+ free(str2);
evas_object_resize(game.ui.window, x, y);
}
--
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