On Mon, 15 Mar 2004 17:11:11 +1000 Daniel Stonier <[EMAIL PROTECTED]>
babbled:
>
> I've run into a small problem using ecore_evas and not entirely sure of
> the best approach to take on it. I dont know how many of you are actively
> using it, but here's to hoping at least one or two of you are :)
>
> Problem: Need to refresh (return it to its original state after creating
> and moving many evas objects around on it) the window.
>
> Old solution: The original program was using the X libraries for window
> creation and event handling, so to refresh the window, I simply free'd the
> evas I was painting on, created a new evas for the window and ran the
> initial setup routine (add background/borders/title etc). No problem here.
>
> Since then I've altered it so window creation and event handling is done
> by ecore_evas. Now I've noticed that initialising an ecore_evas window
> creates both window and evas at the same time - you only get one evas for
> the window and when you free that evas, you can't easily manufacture
> another evas (note that ecore_evas_get only gets you the evas wrapped by
> the ecore_evas object. Once you've free'd that, there's no longer anything
> to get).
>
> Is there an easier way to tackle this thing?
have a shutdown routine that deletes all objects, structures etc. associated
with a evas canvas then sets them all up again without destroying the
ecore_evas? u can just get the bottom most evas object in the canvas and keep
deleting the bottom object in a loop until there is no bottom object... (empty
canvas) :)
ie
while ((o = evas_object_bottom_get(evas)) evas_object_del(o);
will completely clear all objects in a canvas and empty it out completely.
> Cheers,
> Daniel.
>
>
>
> --
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> http://members.optusnet.com.au/stonierd/
>
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