On Sun, 04 Sep 2005 04:38:49 +0200 Christian Pedaschus <[EMAIL PROTECTED]> babbled:
> hi list, > > i stumbled over http://edevelop.org/node/1434 yesterday and after > looking at the high resolution enlightenment logos i recognized that > they're perspectively 'strange' and inconsistent (i don't really dare to > say 'wrong'). take a look at the supplied images at the bottom of the > given link to see for yourself (it's not possible to see 5 or more sides > of a regular cube at once, only when the cube is extremely distorted or > you're a spider with 6 eyes...) the 2d b&w logo wass drawn separetly - and the3 2d svg logo waws too (drawn though to mimick the lighting on the 3d logo). the 3d logos i have rendered in lightwave. > so my question is: is this thought to be so (some psy-effect *grin*) or > was it just a quick 2d render, because code goes first (or for some > other reason)? well i did the 3d stuff in lightwave. the logo model has a bulge in the middle - like a rounded button. it bulges out in the center. also the svg was done by tracing the 3d model rendered as flat 2d fton-on because i have no way to perfectly transfer it - thus they differ. intersecting outer spikes cause problems in 3d due to self-intersection - it just doesnt end up looking good. so rememebr - the logo isnt just a flat outline simply extruded :) > i ask because i do 3d modelling/animation as a hobby and so i began to > render this thing in 3d (mainly as response to shadoi's request for a > new logo for edevelop (just to see if i can create an exact copy in 3d) > and finished it a few hours ago. it still needs some little work on the > lights when animated, but the model and surface is accurate and because > i would love to contribute to e in the only possible way i can (i'm an > artist, no c-coder) it would be quite interesting to know if this model > could be of use. > > i also compared the svg with your provided rendered images and they > differ. on the rendered ones there are spaces between the outer > triangles, but not on the svg. which one is the right to use? i used the > svg as template, so my model has no spaces between (but it would be easy > to add 'em) > > i also have a few ideas for cool animations, but i don't want to spend > too much energy on something that is not of use ('cause creating 3d > animations is quite time-consuming). > > anyways, i'll continue to give the new 'static' edevelop.org logo a try > (with the original logo and with my 3d version) and will send both to > shadoi when i'm finished, perhaps he and/or you likes and uses one of > it. but if not, no problem either, then it was at least a nice > render-experience ;) > > > greets, chris > > to raster: nice sky-images on your page, they're great for environmental > maps and so i took nearly all of them for my texture-lib, i hope you > don't mind me *grin* :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 [EMAIL PROTECTED] Tokyo, Japan (東京 日本) ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ enlightenment-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-users
