On Sun, 04 Sep 2005 04:38:49 +0200 Christian Pedaschus <[EMAIL PROTECTED]>
babbled:

> hi list,
> 
> i stumbled over http://edevelop.org/node/1434 yesterday and after
> looking at the high resolution enlightenment logos i recognized that
> they're perspectively 'strange' and inconsistent (i don't really dare to
> say 'wrong'). take a look at the supplied images at the bottom of the
> given link to see for yourself (it's not possible to see 5 or more sides
> of a regular cube at once, only when the cube is extremely distorted or
> you're a spider with 6 eyes...)

the 2d b&w logo wass drawn separetly - and the3 2d svg logo waws too (drawn
though to mimick the lighting on the 3d logo). the 3d logos i have rendered in
lightwave.

> so my question is: is this thought to be so (some psy-effect *grin*) or
> was it just a quick 2d render, because code goes first (or for some
> other reason)?

well i did the 3d stuff in lightwave. the logo model has a bulge in the middle
- like a rounded button. it bulges out in the center. also the svg was done by
tracing the 3d model rendered as flat 2d fton-on because i have no way to
perfectly transfer it - thus they differ. intersecting outer spikes cause
problems in 3d due to self-intersection - it just doesnt end up looking good.
so rememebr - the logo isnt just a flat outline simply extruded :)

> i ask because i do 3d modelling/animation as a hobby and so i began to
> render this thing in 3d (mainly as response to shadoi's request for a
> new logo for edevelop (just to see if i can create an exact copy in 3d)
> and finished it a few hours ago. it still needs some little work on the
> lights when animated, but the model and surface is accurate and because
> i would love to contribute to e in the only possible way i can (i'm an
> artist, no c-coder) it would be quite interesting to know if this model
> could be of use.
> 
> i also compared the svg with your provided rendered images and they
> differ. on the rendered ones there are spaces between the outer
> triangles, but not on the svg. which one is the right to use? i used the
> svg as template, so my model has no spaces between (but it would be easy
> to add 'em)
> 
> i also have a few ideas for cool animations, but i don't want to spend
> too much energy on something that is not of use ('cause creating 3d
> animations is quite time-consuming).
> 
> anyways, i'll continue to give the new 'static' edevelop.org logo a try
> (with the original logo and with my 3d version) and will send both to
> shadoi when i'm finished, perhaps he and/or you likes and uses one of
> it. but if not, no problem either, then it was at least a nice
> render-experience ;)
> 
> 
> greets, chris
> 
> to raster: nice sky-images on your page, they're great for environmental
> maps and so i took nearly all of them for my texture-lib, i hope you
> don't mind me *grin*

:)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多                              [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)


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