On Wed, 9 May 2007 13:40:36 +0200 (CEST) <[EMAIL PROTECTED]> babbled:

> Hi,
>    
>   I have some questions about Evas on DirectFB.
>   I made some tests of Evas on an embedded system, first on framebuffer and
> then with DirectFB. And the result is that Framebuffer test is really faster
> than DirectFB one. There's practically a factor 2 between them. Does anybody
> knows why there is such a difference between them ? (I checked and DirectFB
> use the acceleration of my system.) I looked at DirectFB module in Evas
> source code. I saw that a 32 bits ARGB backbuf is used. Why this choice has
> been made instead of a 16bits RGB for example ? Thanks for yours answers,

32bit doesn't lose quality. it also easily suports an inline alpha channel.
16bit does not. you need to do a separate alpha plane. also its lower quality.
the software enigne is 32bit. also remember evas's dfb engine is very much a
2nd class citizen and is mostly not maintained.

>   Stéph
> 
>              
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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