On Thu, 28 Oct 2010 11:12:41 +0300 Viktor Kojouharov <[email protected]>
said:

that was wrong :) i've been relatively quite on it since - but this stuff needs
to be fixed if it is to be released... or removed.

> When I made the edge bindings, I specifically rewrote the shelf show/hide
> code to use them. However that was deemed a bad thing by some people and
> that code was reverted.
> On Oct 28, 2010 3:32 AM, "Carsten Haitzler" <[email protected]> wrote:
> > On Wed, 27 Oct 2010 21:21:30 -0200 Gustavo Sverzut Barbieri
> > <[email protected]> said:
> >
> >> 2010/10/27 Vinícius dos Santos Oliveira <[email protected]>:
> >> > Don't remove it, please.
> >> > There are bugs, but these features are needed by some people.
> >> >
> >> > Em 27 de outubro de 2010 19:58, Carsten Haitzler
> >> > <[email protected]>escreveu:
> >> >
> >> >> On Wed, 27 Oct 2010 13:35:31 -0300 Vinícius dos Santos Oliveira
> >> >> <[email protected]> said:
> >> >>
> >> >> i so feel like killing off systray again. :) fyi shelf autohide is
> full of
> >> >> holes and problems. it was not implemented solidly to begin with. i'm
> >> >> tempted
> >> >> to kill it off as a feature just because i couldnt be bothered fixing
> it
> >> >> all
> >> >> up. and that reminds me - edge bindings have problems of their own
> too...
> >>
> >> The bug there is that the shelf does not get the mouse-out event (as
> >> event goes to the child/systray window, then goes to its menu, then
> >> off shelf), thus the auto-hide is not triggered.
> >
> > oh there are other usability issue s- like the fact that it was designed
> to
> > work on mouse in and out on the shelf - this means some section always has
> to
> > be visible. if u dont have a compositor and have shaped windows - like an
> > invisible shelf, you will never get a mouse in as the edge of the shelf is
> > never actually visible and able to get that enter event. i am sure i
> grumbled
> > about this before and people who want the feature never fixed it. it
> should if
> > ANYTHING be tied to edgebindings (which is why i mentioned it above). and
> this
> > is why edges are not so easily made "generally bindable" as we need them
> for
> > all sorts of special cases (desktop flip etc.). before desktopflip was the
> only
> > user - but shelf autohide/show should have too - but then it got turned
> into a
> > general thing and lots of problems appeared - like keeping edge bindings
> even
> > if they ONLY binding was to flip desktops and u had a 1x1 virtual desktop
> setup
> > (thus making window borders inaccessible at the edge of the screen even
> there
> > is no need for that screen edge), same with desktop flip and multiple
> screens
> > (edge flip basically can't work as long as u have 2 screens with
> independant
> > desktops to flip - so it should get auto turned off)... and much more.
> there's
> > a lot of specialised if cases based on usage and behavior we just cant do
> > nicely with generic bindings.
> >
> > if someone doesn't go fix all these nasty cases up - i will guarantee you,
> i
> > will eventually, when i get around to it, kill edge bindings, kill shelf
> > autohide and restore the old simple stuff e used to have that was actually
> > correct and worked for all cases. it turned off the invisible window
> catchers
> > when there was nothing left to catch at an edge and thus made that edge
> usable
> > again for grabbing window borders or other things. if you want an e17 ever
> > released you will have to accept the fact that either things are fixed -
> or
> > they are killed. as i disagree with the whole way both of the above have
> been
> > designed and implemented to begin with (as the whole implementation
> concepts
> > are wrong), i will just kill. so it stays broken for now until i get
> around to
> > that... or someone fixes this all up with a LOT of extra code to work
> right.
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler) [email protected]
> >
> >
> >
> ------------------------------------------------------------------------------
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


------------------------------------------------------------------------------
Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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