On Tue, 15 Mar 2011 06:42:01 -0500 Jeff Hoogland <jeffhoogl...@linux.com> said:

> I've been playing with E's built in compositing engine of the late and I
> noticed it only offers me "software" under Engine. Are there suppose to be
> other options? If so any ideas what packages/settings I am missing at
> compile time that I don't see the other options?

yes - other option is gl. that is if you build evas with opengl engine support.
and ecore-evas too needs to be built detecting evas's gl engine headers. if you
have that then you'd have a gl option. it actually does work and it's what i
use every day. it even works on things like phones (opengl-es) and tablets (arm
tablets etc.) and any of that embedded stuff. it works out of the box on the
nvidia tegra2 dev board for example - letalone other systems build with x11+
opengl-es2 + egl support. of course the "desktop gl" is there too (glx +
opengl). requires GLSL (shaders) to work or it'll fall back to software. if gl
falls back to software or evas falls back to its software depends if the gl
implementation has a software fallback for shaders :)


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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