On Tue, 15 Mar 2011 06:42:01 -0500 Jeff Hoogland <jeffhoogl...@linux.com> said:
> I've been playing with E's built in compositing engine of the late and I > noticed it only offers me "software" under Engine. Are there suppose to be > other options? If so any ideas what packages/settings I am missing at > compile time that I don't see the other options? yes - other option is gl. that is if you build evas with opengl engine support. and ecore-evas too needs to be built detecting evas's gl engine headers. if you have that then you'd have a gl option. it actually does work and it's what i use every day. it even works on things like phones (opengl-es) and tablets (arm tablets etc.) and any of that embedded stuff. it works out of the box on the nvidia tegra2 dev board for example - letalone other systems build with x11+ opengl-es2 + egl support. of course the "desktop gl" is there too (glx + opengl). requires GLSL (shaders) to work or it'll fall back to software. if gl falls back to software or evas falls back to its software depends if the gl implementation has a software fallback for shaders :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users