On Thu, Apr 21, 2011 at 1:49 PM, Carsten Haitzler <ras...@rasterman.com> wrote:
> On Thu, 21 Apr 2011 11:35:29 +0200 Cedric BAIL <cedric.b...@free.fr> said:
>> On Thu, Apr 21, 2011 at 11:32 AM, Carsten Haitzler <ras...@rasterman.com>
>> wrote:
>> > On Thu, 21 Apr 2011 10:43:14 +0200 Cedric BAIL <cedric.b...@free.fr> said:
>> >> On Thu, Apr 21, 2011 at 10:21 AM, Carsten Haitzler <ras...@rasterman.com>
>> >> wrote:
>> >> > On Wed, 20 Apr 2011 18:13:57 +0200 Cedric BAIL <cedric.b...@free.fr>
>> >> > said: hmmm but you break stacking in that... now thats fixed odd and
>> >> > even... that actually may not be desired :)
>> >>
>> >> Stacking should not be broken by this patch. Theme can set if even or
>> >> odd should be raised and they will. Testing it in elementary_test
>> >> genlist 2, show that it is respected and it is working also when
>> >> appending or prepending some new items. But maybe you are speaking
>> >> about a completly different stuff and because genlist has so much
>> >> functionnality, i may have missed it.
>> >
>> > and if it shouldnt stack at all? if it should raise on select (then lower
>> > back to where it was if ti wasn't a raised item) etc? i didn't see that
>> > handling from my patch scan :)
>>
>> The case when it shouldn't is not handle in fact, didn't think about
>> that :-) As for select, it's another group, if I am not
>> misunderstanding the code, so it will do what the edje tell him to do
>> (raise or lower at the moment) and update accordingly each time. I
>> didn't see any issue during select test case, so I think that I
>> understood that part correctly, just need to fix the "not
>> raising/lowering" case.
>
> select isnt another group - it's a state for the item to be in :) selected
> state (when u click on it and it goes black)

Ah, yes, remembering that. That's why we use 1.0 and 0.0 for all
state, I think that the part Tom did in fact, that why I didn't take
care of it. It just worked :-)
-- 
Cedric BAIL

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