[OFF-TOPIC=on]

It sounds like a new song to me: 'No shaders no render, no woman no cry'

[OFF-TOPIC=off]

2011/8/25 Carsten Haitzler <[email protected]>

> On Wed, 24 Aug 2011 17:58:15 +0200 Dennis Heuer <[email protected]
> >
> said:
>
> > On Wed, 24 Aug 2011 14:17:03 +0200
> > Martin Koelewijn <[email protected]> wrote:
> >
> > > Is that the wall-like zoomed out desktops overview,
> >
> > Yepp!
> >
> > > Anyway, try the comp-scale module. Load module, then
> > > configure keybindings.
> >
> > i found out that this is in a modules-extra package but couldn't find a
> > download. Is this repo-only?
>
> yes. svn.
>
> > Btw., I was able to switch on the compositor with OpenGL and Tex-to-Pix
> > on my Radeon 9250 (RV280/128bit). But the speed is like in 2D-mode, no
> > comparison to Compiz, except that workspace-switching is even slower.
>
> oh you poor bugger. ati card. i feel sorry for you :( my experience with
> ati
> has been poor over the years. their closed drivers are messy and
> unreliable.
> they have horrible hacks that mean if u arent compiz - u just dont work.
> dont
> even bother. i am not kidding when i LITERALLy found i had to change the
> xecutable name of my initial compositor test to be compiz for it to work at
> all
> with the fglrx drivers. THATs how bad they are. they hunt and check process
> name and only work if u are "compiz". they fixed that in later driver
> versions
> but that alone made me throw in the towel with ati. thats so wrong on so
> many
> levels. also with fglrx any resize (or creation) of a new texture is so
> horribly
> slow (it seems to be doing readback from video mem to cpu then back to
> texture
> again or something) that its unbearable. thats WHY compiz doesnt do "solid
> resizes" and offers a box for resize. fglrx. thats why. i dont know if the
> open
> drivers are better. a while back i understood they didnt work well because
> they
> didnt properly support GLSL. e requires shaders to work. it actually works
> like
> a charm on embedded gpu's even (phones) - smooth and silky. it works very
> well
> on intel drivers (not gallium - the normal intel ones - though bleeding
> edge
> versions may have bugs) and it works stellarly on nvidia drivers. i don't
> know
> about nouveau.
>
> so... your biggest problem i think is... your gfx card and its drivers. if
> it
> doesnt handle GLSL shaders well in hw - you are in deep trouble. if it
> doesnt
> optimize them well (poor GLSL compiler in the opengl lib) then it will not
> be
> good. it's not that high a bar to get over these days, but it seems so many
> people have poor drivers of gfx chips. and no - we aren't dropping GLSL
> because
> we need it for several evas features already (like yuv video support) and
> we
> are expanding its use. we simply cant survive without shaders and its a
> royal
> pain to support embedded GLES unless you choose shaders (GLES2 requires
> shaders. no shaders - no render).
>
> > Best wishes,
> > Dennis Heuer <[email protected]>
> >
> >
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>
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [email protected]
>
>
>
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-- 
Wido
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EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management 
Up to 160% more powerful than alternatives and 25% more efficient. 
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
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