On Fri, Feb 10, 2012 at 7:59 PM,  <developm...@erwinhermans.eu> wrote:
> Hello all,
>
> before jumping ahead with the problems I am having, I would first like to
> say what I am up to. For an embedded device (full hd mediaplayer) I am
> using the ketlaer project (http://ketlaer.sourceforge.net) as a base.
> Starting from there I have been able to cross-compile a whole lot of
> libraries (e.g. Qt4.7.4 without too many problems and almost the whole
> bunch of efl libraries).
>
> I am planning on getting enna (http://enna.geexbox.org) to work on my
> device (based on realtek 1073 chipset - mips32 little endian). Since
> DirectFB is one of the few possibilities for output, I was delighted to
> see that Evas had DirectFB support; this meant that I should be able to
> build enna.
> Default media center application on these devices is closed source and
> lacks some easy-to-include features for some time now.
>
> So I started searching, building, compiling, testing, ...
>
> DirectFB was no problem (v1.2.9 at this moment), all the DFB-examples
> (except one or two examples) run without any problems and produce the
> expected output on screen.
>
> Next, I have built al the required libraries needed to be able to build
> enna, this included a lot of the efl.
>
> After this was finished, I first decided to build some examples, starting
> with the evas-examples. They compiled without problems, but I keep getting
> the error below (before it quits, DFB is initialized, because I see a
> 'maiden DFB screen' as output).

DirectFB engine is not maintained anymore and it will be removed soon,
when Evas is merged into a single source package with other EFL, or at
least when we start to rework Evas internals.

Sorry, it happens because it's painful to keep these things around
when nobody steps up as maintainer... and DFB has a huge history of
it. It was created and then when it was almost to be removed I needed
it for a project, then I revamped most of its code... but no need to
maintain it for me anymore, nobody else stepped as maintainer and it's
likely going away.

The good thing is that most of newer hardware is OpenGL2.0 compliant,
and with Wayland evolution one day we may expect embedded to settle on
this combination :-)

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: barbi...@gmail.com
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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