On Fri, May 01, 2015 at 12:00:43PM +0900, Carsten Haitzler wrote:
> > One other things I was thinking about. I have 3 virtual screens. With the
> > snapshotting pager, it has to render my 2 other screens to put them in the
> > pager. Without it, it doesn't have to render the 2 non visible screens,
> > correct?
> > If so, that would explain the big savings I'm seeing.
>
> yes - it has to render every little pager box you see. but again - the gpu
> should be doing all of this. the cpu - sure... has to generate vertexes, but
> it'd be not dissimilar between the plain pager and live preview one.
Well, the difference is super noticeable.
If I don't touch myboard or mouse e19 uses less than 1% CPU now, with
the snapshotting pager, it was 10% or more.
So I have to go with the numbers :)
You should get a laptop with an intel GPU to see how that works :)
Either way, while I don't understand why, going to software rendering is
less CPU intensive than OpenGL rendering. Not sure why, but I'll take it.
Thanks for your answers,
Marc
--
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Home page: http://marc.merlins.org/ | PGP 1024R/763BE901
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