On Thu, 24 Aug 2017 18:02:28 -0700 eric <eri...@cox.net> said:

> Hello,
> 
> I am having trouble getting OpenGL to work with enlightenment 21.8 and 
> efl 1.20.2.  When I set the option in rendering to OpenGL I get the message:
> 
>   "Your display driver does not support OpenGL, GLSL shaders or no 
> OpenGL engines were compiled or installed for Evas or Ecore_Evas. 
> Falling back to software engine.  You will need an OpenGL 2.0 (or OpenGL 
> ES 2.0) capable"
> 
> I thought I had this working before with openSUSE 13.2 but had trouble 
> after upgrading and ended up trying Devuan.  I could be mistaken about 
> openGL working before as I had this laptop sitting around unused for a 
> few months.
> 
> My hardware is a little old.
> 
> lspci | grep VGA
> 00.20.0 VGA compatible controller: Intel Corporation Atom Processor 
> D4xx/D5xx/N4xx/N5xx integrated Graphics Controller
> 
> glxinfo | grep "OpenGL version string"
> 2.1 Mesa 10.3.2
> 
> I may have missed something during building or need to install someother 
> driver but don't know what to do.
> 
> I would appreciate any help.

well you have other issues. you get the above when the gl engine doesn't work
(or just isn't there). but wait... 

Intel Corporation Atom Processor  D4xx/D5xx/N4xx/N5xx integrated Graphics
Controller ... that i think is the GMA3150 ... and that intel gpu is just plain
junk. it has no vertex shader (fragment shader only) and will run like garbage
with evas ... because evas actually throws lots of triangles at a gpu. we
require shaders. the drivers actually from memory LIE and fake shaders with
software emulation of the vertex shaders and that's what leads to horrible
performance. so i think whats happening is init is just failing some time
during shader setup because of this. details would require some digging... but
basically "you gpu is far too bad/old, so no gpu acceleration for you". that
gpu is from like 2009 ... and it was like one of the worst ones at the time.
the embedded gpu's (mali, imgtec) on phones were fare better than the gma3150.
they did vertex shaders. phones in 2009/2010 were better than this intel atom
and its gpu at the same time. the nvidia, ati etc. gpu's were streets ahead of
this gpu back in 2006/7 or so.

you have one of the single worst gpu revisions ever... :) get a newer (or even
older one that is not intel) ... :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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