All, The latest svn code contains new assembly code for depth-based image assembly, for example used by eqPly.
The new code is significantly faster on the two machines I tested so far (see [1]), so it is enabled by default. If you see any bugs or bad performance, please submit a bug. eqPixelBench contains tests for the two new algorithms, please use it if you feel the new code is slower. Cheers & Happy New Year, Stefan. [1] http://pogl.wordpress.com/2008/01/04/more-on-depth-based-assembly/ http://pogl.wordpress.com/2007/12/28/glsl-based-sort-last-recomposition/ _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

