Hi Stefan,
Thanks for the help. After making the suggested changes, the first
rendered image
happened faster. But rotating the image did not appear significantly
faster. I did
not benchmark though.
The only bottleneck relative to 2-pipe.DB.eqc should be transferring
data to my
mac. The original config runs completely interactively the HPs (at work).
It works except for the fact that the colors on my mac are wrong.
I suspect that this is an issue of the glX indirect rendering. Is your
Mac a ppc machine?
It is an Intel Mac. The colors are much closer now that I made your
changes. Do not know
why. Perhaps it was on the server side when I removed the outputframe in
channel 1.
I did get speedup by reducing the viewport in "Channel3" (my home mac).
That is reasonable.
Is Equalizer simply transfer the bitmap from the assembled version to my
home machine or is
something else going on?
Suggested Use Case:
I'd like to wrap en Equalizer code in a Web Service for remote
visualization, or even collaborative
visualization. To this end, the following mode would be useful: the
final bitmap generated by
Equalizer (a simple color buffer) should be sent to some stream (or a a
user-specified socket).
This could be set in the configuration file. That socket can then be use
by an external program to
do what it wants (perhaps this will be the case once Chromium is
integrated? I have no direct
experience with Chromium). If you could help me with this, I "might"
be happy to help out.
Another Use Case
I'd like to construct configuration files on the fly, assuming I am in
an environment where GPUs
are used for computation, and jobs are being submitted by a scheduler. I
would not know in
advance which GPUs in a particular cluster would be used.
Gordon
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