On 25. Jan 2008, at 18:49, Gordon Erlebacher wrote: > > Hi, > > I now receive the following errors when I use rapidmind within hello > application:
The Equalizer output is informational only. The rendering context print means that a mouse event could not be assigned to an eq::Channel. > > > (I can provide my code if needed). > Here is a potential problem: I initialize my GL stuff inside > initConfigGL, > by calling life_glsl->init_shaders(). However, that does not mean > that the life_glsl() class has access to the correct graphics context. I don't understand what the problem here is. You do have a current GL context in this function. What kind of 'access to the correct graphics context' do you need in life_glsl? Do you know why the RM exception is raised? Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

