On 25. Jan 2008, at 18:49, Gordon Erlebacher wrote:

>
> Hi,
>
> I now receive the following errors when I use rapidmind within hello
> application:

The Equalizer output is informational only. The rendering context  
print means that a mouse event could not be assigned to an eq::Channel.

>
>
> (I can provide my code if needed).
> Here is a potential problem: I initialize my GL stuff inside  
> initConfigGL,
> by calling life_glsl->init_shaders(). However, that does not mean
> that the life_glsl() class has access to the correct graphics context.

I don't understand what the problem here is. You do have a current GL  
context in this function. What kind of 'access to the correct graphics  
context' do you need in life_glsl? Do you know why the RM exception is  
raised?


Cheers,

Stefan.


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