We are making some progress Stefan. You do realize this is complex,
correct, or am
I just slow? :-)
>> Therefore, I should be able
>> to use FBOs without restriction, as if I was programming without
>> Equalizer. Is this true?
>>
>
> Yes, _if_ you are calling your functions from the pipe's thread after
> the Window has initialized the GL context, e.g.., in all Window and
> Channel frameSomething task methods.
>
>
>
When state "calling my functions from Channel task methods", I assume
you mean, calling the function
directly, as opposed through the intermediary of another class. In other
words:
Class Channel {
...
void draw() {
obj.displayFrameBuffer()
}
}
where obj makes use of FBO ids, will not work. I should be calling the
glFramebuffxxx functions
directly. Is this true? Thanks.
> HTH,
>
> Stefan.
>
>
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>
>
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