Hi, I do not understand the viewport command.
I am working with FBOs of size 512 x 512. When displaying the image, I use glOrtho. If my viewport is square, using something like: viewport [ 0 0 128 128 ] or any other dimension [ 0 0 x x], everything is fine. If I use viewport [ 0 0 128 256 ], the image does not fill the viewport. This viewport command is in the window section of the configuration file. I would have assumed automatic scaling. Furthermore, if I use viewport [ 0 0 .25 .25 ], the image still does not fill the entire viewport. How do viewports really work? Thanks, Gordon -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
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