Hi Stefan,

On Thu, Mar 20, 2008 at 12:53:35PM +0100, Stefan Eilemann wrote:
> On Thu, Mar 20, 2008 at 10:34 AM, Martin Lambers <[EMAIL PROTECTED]> wrote:
> > Did I miss something?
> 
> I guess not. I've double-checked the current code and this is a situation
> which should not happen. Which Equalizer version/revision are you using? Can
> you try the current version?

I used the released version 0.4.1.

I now switched to the latest SVN version and did the necessary changes
in my program. I now get these messages from eqServer:

29975 1082149216 ./lib/net/node.cpp:655 ##### Assert: node.isValid() || 
((*_receivedCommand)->datatype == DATATYPE_EQNET_NODE && 
((*_receivedCommand)->command == CMD_NODE_CONNECT || 
(*_receivedCommand)->command == CMD_NODE_CONNECT_REPLY )) [command< packet dt 0 
cmd 7, RefPtr<NULL node> > connection RefPtr<Connection 0x510540 type 
N5eqNet16SocketConnectionE state connected>] #####
29975 1082149216 ./lib/net/base.cpp:66 Unknown command< packet dt 0 cmd 7, 
RefPtr<NULL node> > for N3eqs6ServerE @0x508e20
29975 1082149216 ./lib/net/node.cpp:661 ##### Assert: 0 [Error handling 
command< packet dt 0 cmd 7, RefPtr<NULL node> >] #####

I get no messages from the client. The process seems to hang; I never
get an output window.

Martin
-- 
Computer Graphics and Multimedia Systems Group
University of Siegen, Germany
http://www.cg.informatik.uni-siegen.de/

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