Hi Stefan, On Thu, Mar 20, 2008 at 12:53:35PM +0100, Stefan Eilemann wrote: > On Thu, Mar 20, 2008 at 10:34 AM, Martin Lambers <[EMAIL PROTECTED]> wrote: > > Did I miss something? > > I guess not. I've double-checked the current code and this is a situation > which should not happen. Which Equalizer version/revision are you using? Can > you try the current version?
I used the released version 0.4.1. I now switched to the latest SVN version and did the necessary changes in my program. I now get these messages from eqServer: 29975 1082149216 ./lib/net/node.cpp:655 ##### Assert: node.isValid() || ((*_receivedCommand)->datatype == DATATYPE_EQNET_NODE && ((*_receivedCommand)->command == CMD_NODE_CONNECT || (*_receivedCommand)->command == CMD_NODE_CONNECT_REPLY )) [command< packet dt 0 cmd 7, RefPtr<NULL node> > connection RefPtr<Connection 0x510540 type N5eqNet16SocketConnectionE state connected>] ##### 29975 1082149216 ./lib/net/base.cpp:66 Unknown command< packet dt 0 cmd 7, RefPtr<NULL node> > for N3eqs6ServerE @0x508e20 29975 1082149216 ./lib/net/node.cpp:661 ##### Assert: 0 [Error handling command< packet dt 0 cmd 7, RefPtr<NULL node> >] ##### I get no messages from the client. The process seems to hang; I never get an output window. Martin -- Computer Graphics and Multimedia Systems Group University of Siegen, Germany http://www.cg.informatik.uni-siegen.de/ _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

