Howdy,

I'm trying to use a pixel-based coordinate system in an Equalizer test
application, something like:

    gluPerspective(90, w/h, 0.1, 10);
    where w, h are the window width/height

And I set the wall in a 1 window config file as the following, but wasn't
able to get what I expected:

    bottom_left   [ 0 0 -1 ]
    bottom_right [  w 0 -1 ]
    top_left        [ 0  h -1 ]

I realize that relative coordinates are much more flexible, but I wanted to
try pixel coordinates to see if it would be possible to work Equalizer into
an open source C++ framework for digital artists: 
http://www.openframeworks.cc/ openFrameworks 

Thanks, I'm really excited for what Equalizer offers, both for our projects
at work and our new media projects.

-- 
View this message in context: 
http://n2.nabble.com/pixel-coordinate-system--tp1084835p1084835.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.


_______________________________________________
eq-dev mailing list
[email protected]
https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to