Stefan Eilemann wrote: > > Typically you want to transmit the version in a frame-specific matter, > i.e., directly or indirectly through FrameData. >
Yeah this is what I needed and it works no, thanks. I have a static object and dynamic object that handle the internal state of the api wrapper and some functions to create and use static and dynamic objects for user data. The static user objects worked fine since they are not versioned but I was really having a problem making the dynamic objects work correctly since I didn't realize that frameData gets the id through the frameID coming from the return in Config::frameStart. Now that I send the dynamic user object version #'s within the dynamic state object, they work correctly. -- View this message in context: http://n2.nabble.com/eq%3A%3Anet%3A%3AObject%3A%3Async%28%29-blocks-clients-tp1391640p1393003.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

