Stefan Eilemann escribió: > Hello Juan, > > On 5. Dec 2008, at 10:59, Juan Hernando wrote: > >> No, we weren't in contact, I'm pretty new to the visualization niche. >> I did an OSG 1.2 application to visualize detailed cortical neurons >> simulations and then adapted it to MPK. > > Cool - you might want to team up with Paul Pocock, he is building an > Equalizer prototype for OSG 2. Sadly, I'm not very experienced with the new osgViewer classes.
I overrode some of the functions from osgProducer::Viewer to provide extra features (like multisampled FBO rendering and camera paths with fusion distance correction for stereo) and I developed the MPK adaptation inspired in that design. After OSG 2.0 was out I took a look at the new classes and it wasn't very clear to me how to do the same things, the design is not trivial, not easy to grasp at first sight at all. Then, I preferred sticking at osgProducer style and so will I do for Equalizer. In my design I directly use osgUtil::SceneView, the final class that OSG uses for doing the culling and rendering. Update traversals can be easily added by hand into some Equalizer task method. The same applies to event handling. At some moment I will consider proper osgViewer integration but I want to be pragmatic because of the time constraints I have. Anyways, thanks for the suggestion, fruitful discussion is always welcome. > In general, let me know how it goes. When you have something running, > I would appreciate a description and screenshot for the Equalizer > website. I think I'll need like 2-3 weeks before I have something is worth to show. I'll let you know. Regards, Juan _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

