On 31. Jan 2009, at 22:41, [email protected] wrote: > Thanks for your explanation about "overlap recerive." > > Could you tell more about object.h and session.h ? > > Let us assume a very simple VR scenario: only a ball and a cube. > > Do they fall in your definition of objects ?
They might - Please read the sections 5.3 and 6.9 of the Programming Guide, and come back if you have more specific questions. > > Suppose a master node and two slave node are connected together, > does this mean a session ? Yes - if you mean eq::Nodes. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

