On 17. Feb 2009, at 12:25, João Barbosa (via Nabble) wrote:
> Hello > > How would you do screen space ambient occlusion? Since it is a 2D operation done on the framebuffer after rendering, you can do it directly after Channel::frameDraw. Does it need non-local information, i.e., do you need to render a larger area than the visible window? If so, that would complicate things a bit if you want to do it properly. Cheers, Stefan. -- View this message in context: http://n2.nabble.com/Screen-Space-Ambient-Occlusion-tp2340258p2358527.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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