On 17. Feb 2009, at 12:25, João Barbosa (via Nabble) wrote:

> Hello
>
> How would you do screen space ambient occlusion?

Since it is a 2D operation done on the framebuffer after rendering,  
you can do it directly after Channel::frameDraw.

Does it need non-local information, i.e., do you need to render a  
larger area than the visible window? If so, that would complicate  
things a bit if you want to do it properly.



Cheers,

Stefan.


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