All,

We are currently defining an API for the creation of compression  
plugins in Equalizer. These plugins allow third-party developers to  
create run-time loadable binary plugins, which will be used initially  
for eq::Image and eq::net::Object data compression.

Since we can only extend the API afterwards, we have to get it right  
on the first shot. Please review the specification carefully, and send  
your feedback either to this list or to me directly.

The first draft can be found at:
<http://www.equalizergraphics.com/documents/design/compression.html>


Looking forward for your feedback,

Stefan.




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