Hi,
I'm currently trying different rendering setups on one machine equipped with
two pipes (QuadroFX cards).
One of the setups is simulating driving a stereo powerwall. One each pipe is
driving one half of the wall, providing both, the left and right eye image
through quadbuffered stereo.
Unfortunately, the config I came up with didn't work. The projection is not
properly split between the two halfs (I tried that with eqHello). My own
eqTest even hangs after opening the windows. I use separate channels for
left/right eye rendering because it fits better into our rendering system
(where each eye is seen as a separate view on the scene).
Is there anything wrong with the config? Are there any misconceptions about
how projection/wall/viewport work together in the "compound" part of the
config?
Greetings,
Mathias
The config looks as follows:
global
{
EQ_CONFIG_FATTR_EYE_BASE 0.0025
}
server
{
config
{
appNode
{
pipe
{
device 0
window
{
attributes
{
#
hint_fullscreen ON
hint_stereo ON
planes_samples 4
}
channel { name
"channel1_l" }
channel { name
"channel1_r" }
}
}
pipe
{
device 1
window
{
attributes
{
#
hint_fullscreen ON
hint_stereo ON
planes_samples 4
}
channel { name
"channel2_l" }
channel { name
"channel2_r" }
}
}
}
compound
{
projection
{
distance 4
fov [90.0
36.0]
}
compound
{
viewport [0.0 0.0 0.5 1.0]
compound
{
channel
"channel1_l"
eye [ LEFT ]
}
compound
{
channel
"channel1_r"
eye [ RIGHT]
}
}
compound
{
viewport [0.5 0.0 0.5 1.0]
compound
{
channel
"channel2_l"
eye [ LEFT ]
}
compound
{
channel
"channel2_r"
eye [ RIGHT]
}
}
}
}
}
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