Hi,

 

I'm currently trying different rendering setups on one machine equipped with
two pipes (QuadroFX cards).

One of the setups is simulating driving a stereo powerwall. One each pipe is
driving one half of the wall, providing both, the left and right eye image
through quadbuffered stereo.

Unfortunately, the config I came up with didn't work. The projection is not
properly split between the two halfs (I tried that with eqHello). My own
eqTest even hangs after opening the windows. I use separate channels for
left/right eye rendering because it fits better into our rendering system
(where each eye is seen as a separate view on the scene).

 

Is there anything wrong with the config? Are there any misconceptions about
how projection/wall/viewport work together in the "compound" part of the
config?

 

 

Greetings,

 

Mathias

 

 

The config looks as follows:

 

global

{

            EQ_CONFIG_FATTR_EYE_BASE        0.0025 

}

 

server

{

            config

            {

                        appNode

                        {

                                   pipe 

                                   {

                                               device 0

                                               window

                                               {

                                                           attributes

                                                           {

                                                           #
hint_fullscreen ON

 
hint_stereo ON

 
planes_samples 4

                                                           }

                                                           channel { name
"channel1_l" }

                                                           channel { name
"channel1_r" }

                                               }

                                   }

                                   pipe 

                                   {

                                               device 1

                                               

                                               window

                                               {

                                                           attributes

                                                           {

                                                           #
hint_fullscreen ON

 
hint_stereo ON

 
planes_samples 4

                                                           }

 

                                                           channel { name
"channel2_l" }

                                                           channel { name
"channel2_r" }

                                               }

                                   }

                        }

               

                        compound

                        {

                                   projection

                                   {

                                               distance 4

                                               fov                    [90.0
36.0]

                                   }           

                                   compound

                                   {

                                               viewport [0.0 0.0 0.5 1.0]

 


                                               compound

                                               {

                                                           channel
"channel1_l"

                                                           eye [ LEFT ]

                                               }

                                               compound

                                               {

                                                           channel
"channel1_r"

                                                           eye [ RIGHT]

                                               } 

                                   }

             

                                   compound

                                   {

                                               viewport [0.5 0.0 0.5 1.0]

                                               compound

                                               {

                                                           channel
"channel2_l"

                                                           eye [ LEFT ]

                                               }

                                               compound

                                               {


                                                           channel
"channel2_r"

                                                           eye [ RIGHT]

                                               }

                                   }

                        }  

            } 

}

 

 

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