Hi Won, On 19. May 2009, at 19:55, Won J Jeon wrote:
> I have a question about how the stereo works in equalizer. > > Users write a normal (one view) rendering program in OpenGL, then > Equalizer can automatically renders > two views, of which viewpoints are a bit left and right from the > original view point. > So, my question is how the equalizer infers the original viewpoint > from the OpenGL code? > Users provide their OpenGL rendering routine to Equalizer. For stereo rendering, Equalizer calls this method twice providing different projection and view matrices. A high-level overview is on the website [1], which is strangely the first hit when you search for stereo on the website. Cheers, Stefan. [1] http://www.equalizergraphics.com/documents/design/immersive.html _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

