Hi Won,

On 19. May 2009, at 19:55, Won J Jeon wrote:

> I have a question about how the stereo works in equalizer.
>
> Users write a normal (one view) rendering program in OpenGL, then  
> Equalizer can automatically renders
> two views, of which viewpoints are a bit left and right from the  
> original view point.
> So, my question is how the equalizer infers the original viewpoint  
> from the OpenGL code?
>
Users provide their OpenGL rendering routine to Equalizer. For stereo  
rendering, Equalizer calls this method twice providing different  
projection and view matrices. A high-level overview is on the website  
[1], which is strangely the first hit when you search for stereo on  
the website.


Cheers,

Stefan.


[1] http://www.equalizergraphics.com/documents/design/immersive.html

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