Suppose we have three GPUs inserted in a PC with Windows XP OS. If each GPU can support two LCD display, then we may be able to build a video wall with 3x2 display panels.

 

Suppose an application (like a C3I or GIS system) that requires a variety of contents to display. For example, one window displays satellite images, another window displays graphics (like a building model based on KML), and the third window displays text contents organized with HTML. Of cause we assume that all those information are related if those information describes the same location in the same city. Any change (may resulting from manipulate /edit) in one window may cause corresponding changes in other windows.

 

To build such a multiple window application framework, C# (perhaps plus WPF) seems to be a good candidate. As we know, using C# is easy to build Forms / Windows, GUI and so on.

 

If we write code in C++/C, we can select /set different device context (maybe rendering context), and then direct different portion of image /text window go to different display panel. Can we do this in C#? How to do? How about Java?

 

GPU can definitely accelerate display image/graphics, but does it accelerate the text window?

 

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