On 3. Jun 2009, at 14:49, bhulliger wrote: > If we start the first configuration, the framerate is about 17 fps > only. The > strange thing is, that the framerate increases if we remove pipe(s) > from the > configuration. It seems as if the whole scenegraph is rendered on > each pipe, > which is not really the purpose of Equalizer I think. > > Did anyone experience similar problems?
This can have multiple causes: - CPU/Memory contention: use the task manager (or better tool) to analyze this - Serialization of the draw calls: Observe the statistics - Bad multi-threading driver support: try four nodes on the local machine, try 185.x driver - Lock contention in osg render traversal: imo unlikely Frustum culling seems to work since you get >60Hz with multiple machines. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

