On 2. Jul 2009, at 13:38, Ufuk wrote:

> suppose that i have a cave like cube. there are left front right and  
> back views.
> if i rotate the cameras horizontally, there is no problem.
> but if i change the pitch value of the front camera, i expect to see  
> roll values of left and right cameras. i also expect to see the  
> change of back camera inverse propotion to front camera.
>
> i hope you understand the scenario. since i have 6dof platform, i  
> have to rotate the scene.
>
> the question is: does equalizer already solves this problem?

Equalizer should do the right thing by default, if you use the same  
camera in all draw calls.

It might be a bug -- can you reproduce it using eqPly with 5- 
channel.cave.eqc (press 'i' to be in the data)?


Best,

Stefan.


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