On 2. Jul 2009, at 13:38, Ufuk wrote: > suppose that i have a cave like cube. there are left front right and > back views. > if i rotate the cameras horizontally, there is no problem. > but if i change the pitch value of the front camera, i expect to see > roll values of left and right cameras. i also expect to see the > change of back camera inverse propotion to front camera. > > i hope you understand the scenario. since i have 6dof platform, i > have to rotate the scene. > > the question is: does equalizer already solves this problem?
Equalizer should do the right thing by default, if you use the same camera in all draw calls. It might be a bug -- can you reproduce it using eqPly with 5- channel.cave.eqc (press 'i' to be in the data)? Best, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

