On 3. Jul 2009, at 18:04, Qriz (via Nabble) wrote:
> Or maybe simply asked: Where do I start? I'm a bit lost with my
> problem.
For simple cases, you can use the current implementation of
Config::setHeadMatrix:
for each observer
observer->setHeadMatrix
The background is the support for multiple observers. If your
application wants to drive for example two HMD's, it has to feed them
with two different head matrices, hence the move of observer-specific
stuff (head matrix, eye separation) to the Observer class.
The HMD flag is to tell Equalizer to consider the wall as an HMD, and
move it with the head matrix instead of keeping the wall constant and
moving the eyes as done for CAVEs.
HTH,
Stefan.
--
View this message in context:
http://n2.nabble.com/how-to-set-head-tp3202113p3202643.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com