Hello Philippe,
thank you very much. I'm going to take a look at it now.
Cheers,
 Andreas

Philippe C.D. Robert wrote:
> Hi,
>
> On Jul 3, 2009, at 6:40 PM, Andreas Kirsch (in.tum) wrote:
>   
>>> In your case you could integrate the compute tasks into the window's
>>> or channel's draw function. To distribute the updated data you then
>>> might want to use custom events and let the master send the relevant
>>> changes to the clients on a per frame basis. Does this make sense to
>>> you?
>>>
>>>       
>> Yeah,  this sounds good. It would probably be better though to  
>> exchange
>> data directly between clients because otherwise the master might  
>> become
>> a bottleneck bandwidth-wise, but it should be sufficient for testing.
>>     
>
> I have just committed a basic example which shows exactly how to  
> achieve that using sort-first distribution; i.e. using point-to-point  
> communication. It is a simple port of the nbody example from the CUDA  
> SDK. Hence, it is by no means efficient because there are far too many  
> memory transfers and GPU up/downloads involved, but it illustrates the  
> strategy quite well I hope.
>
> More to come...
>
> cheers,
> Philippe
>
>
>
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>   

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