On 12. Aug 2009, at 10:55, tgp wrote: > I'm working with a little bit modified version of eqOSG, maybe is > something > related to OSG? > > The weird thing is that after adding shadow maps (some more pass > thru the > pipe) to the program > I noticed that when I execute it on the cluster it runs slower than > when I > run it on the main > node (the one with the 8600GT) without turning on the eqServer.
[snip] You are using scalability between the nodes. Shadowing is a global operation, that is, each source channel has to render the full shadow map. Unless addressed specifically, this kills performance since the rendering is no longer parallelizable. Remark 1: Why don't you simple use a multi-view config, where each node only renders for itself (similar to hactar.eqc) Remark 2: If you need scalability, configure it like 5-pipe.cave.lb.eqc HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

