Thank you very much. Also today, I tried to get along with the eqPly-example, but it seems far to complex for the computation on one machine with multiple GPUs. I will try your way with the configuration file. The last part of your answer, I understood that it shoul be possible to realize the task with one exeutable (like in HelloWorld). I'm notsure how to do that, but I will also try to figure out that. You also publicated a White Paper about this topic (Computations on Multi-GPU mchines). How have you done it there ? Did you you seperate Server- an Client-applications/executables, or have you realized these task also with one app ?
-------- Original-Nachricht -------- > Datum: Mon, 9 Nov 2009 09:08:35 -0800 (PST) > Von: Stefan Eilemann <[email protected]> > An: [email protected] > Betreff: Re: [eq-dev] Realisation issues > > On Mon, Nov 9, 2009 at 3:59 PM, Christian Kehl [via Software] > <[email protected]> wrote: > > My Plan is to distribute my Rendering (done with VisLib) on my > MultiGPUs. > > Regarding the example, I then have to replace the "frameDraw"-Code with > my > > own things. Concerning the spec, I should open one Node with multiple > pipe > > for this task. > > > > Can I somehow use the configuration tool for that ? > > Yes, but it is fairly limited. You can try the 2D compound mode. > > > what does the > > configuration tool generate (and where do I have to load it then) ? > > A configuration file (see also examples/configs for more > configurations). You have to load it using '.../eqServer <config > file>', and then start the application. > Standalone configs (i.e. you only have an appNode and no nodes) can be > loaded without a server in eqPly directly: '.../eqPly <eqPly options> > -- --eq-config <config file>' > > > Next question is how to realize it so both GPUs compute with a 2D > compound > > and a load-equalizer the then in off-screen buffer and then Display the > > result in one Window ? > > See examples/configs/2-pipe.2D.PBuffer.eqc, and simply add a > load_equalizer in the top-most compound. > > > I know that this is then running with PBuffers or > > FBOs, sure ... but do I then have to write a seperate server app to > display > > the FBOs/PBuffers while a client app is distributing the render tasks to > the > > cores, or can this all be packed into one app and consequently avoid > network > > transfer for now ? > > Not sure if I understand the question, but as long as you stay on one > machine, you can handle it all from one process with multiple render > threads. > > > > HTH, > > Stefan. > > -- > View this message in context: > http://n2.nabble.com/Realisation-issues-tp3973481p3974308.html > Sent from the Equalizer - Parallel Rendering mailing list archive at > Nabble.com. -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

