Thank you very much. Also today, I tried to get along with the eqPly-example, 
but it seems far to complex for the computation on one machine with multiple 
GPUs. I will try your way with the configuration file. The last part of your 
answer, I understood that it shoul be possible to realize the task with one 
exeutable (like in HelloWorld). I'm notsure how to do that, but I will also try 
to figure out that. You also publicated a White Paper about this topic 
(Computations on Multi-GPU mchines). How have you done it there ? Did you you 
seperate Server- an Client-applications/executables, or have you realized these 
task also with one app ?



-------- Original-Nachricht --------
> Datum: Mon, 9 Nov 2009 09:08:35 -0800 (PST)
> Von: Stefan Eilemann <[email protected]>
> An: [email protected]
> Betreff: Re: [eq-dev] Realisation issues

> 
> On Mon, Nov 9, 2009 at 3:59 PM, Christian Kehl [via Software]
> <[email protected]> wrote:
> > My Plan is to distribute my Rendering (done with VisLib) on my
> MultiGPUs.
> > Regarding the example, I then have to replace the "frameDraw"-Code with
> my
> > own things. Concerning the spec, I should open one Node with multiple
> pipe
> > for this task.
> >
> > Can I somehow use the configuration tool for that ?
> 
> Yes, but it is fairly limited. You can try the 2D compound mode.
> 
> > what does the
> > configuration tool generate (and where do I have to load it then) ?
> 
> A configuration file (see also examples/configs for more
> configurations). You have to load it using '.../eqServer <config
> file>', and then start the application.
> Standalone configs (i.e. you only have an appNode and no nodes) can be
> loaded without a server in eqPly directly: '.../eqPly <eqPly options>
> -- --eq-config <config file>'
> 
> > Next question is how to realize it so both GPUs compute with a 2D
> compound
> > and a load-equalizer the then in off-screen buffer and then Display the
> > result in one Window ?
> 
> See examples/configs/2-pipe.2D.PBuffer.eqc, and simply add a
> load_equalizer in the top-most compound.
> 
> > I know that this is then running with PBuffers or
> > FBOs, sure ... but do I then have to write a seperate server app to
> display
> > the FBOs/PBuffers while a client app is distributing the render tasks to
> the
> > cores, or can this all be packed into one app and consequently avoid
> network
> > transfer for now ?
> 
> Not sure if I understand the question, but as long as you stay on one
> machine, you can handle it all from one process with multiple render
> threads.
> 
> 
> 
> HTH,
> 
> Stefan.
> 
> -- 
> View this message in context:
> http://n2.nabble.com/Realisation-issues-tp3973481p3974308.html
> Sent from the Equalizer - Parallel Rendering mailing list archive at
> Nabble.com.

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